Virtual Worlds
The Association of virtual worlds has just released its new title The Blue Book: A Consumer Guide to virtual worlds listing over 250 virtual worlds and is pleased to offer it free to anyone who is interested in the rapidly growing field of virtual worlds.Download it as a zip file and open it in .pdf. You will be rewarded with 43 pages of definition, explanation and links to all the virtual worlds currently available.
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Maeve's Blog - May 13, 2008 Tags: avatar gaming distractions
Professional Reading: Bray on Virtual Worlds
Emory University's David Bray has deposited two studies in virtual worlds on SSRN: virtual worlds, virtual Economies, virtual Institutionsvirtual worlds are now a reality. virtual worlds such as the growing Second Life and Entropia Universe, allow everyone to create a...
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Law Librarian Blog - May 7, 2007 Author: Joe Hodnicki Tags: Professional Readings
Blue Book: A Consumer Guide to Virtual Worlds
"The Association of virtual worlds has just released its new title The Blue Book: A Consumer Guide to virtual worlds listing over 250 virtual worlds and is pleased to offer it free to anyone who is interested in the rapidly growing field of virtual worlds. The Blue Book contains over 250 virtual worlds. Each world is listed alphabetically and includes a web address and brief description. In
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Game On: Games in Libraries - April 26, 2008 Author: Kelly
Consumer Guide To Virtual Worlds : free full text
A Guidebook to virtual worlds
http://oedb.org/blogs/ilibrarian/2008/a-guidebook-to-virtual-worlds/
"free, downloadable book"
The Association of virtual worlds has published The Blue Book: A Consumer Guide to virtual worlds. This free, downloadable book provides a guide, with links, to over 250 virtual worlds along with a glossary. Included are virtual environments for every age group ranging from Disney Fairies Pixie Hollow, Creebies, and Frenzoo, to one of my faves - Neopets, Planet Cazmo, and Scions of Fate.
Coming soon: The Green Book: A Business Guide to virtual worlds.
Tags: virtual worlds, secondlife, sl, blue book
T...
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DigiCMB - May 14, 2008 Author: Guus van den Brekel Tags: virtual worlds secondlife sl blue book
RezEd: The Hub for Learning and Virtual Worlds (Beta)
"Online hub providing educators using virtual worlds with access to the highest quality resources and research in the field to establish a strong network of those using virtual worlds for learnin...
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Info To Go: Navigating the Internet - August 3, 2008
A quick tour of many many Virtual Worlds
Great video from Gary Hayes highlighting the extensive range of virtual worlds now in operation - then add some! I like the quotes - makes this video a good one to show at a PD session. There are over 40 in the clip below.
As society migrates into virtual worlds we become pioneers exploring new frontiers of the mind.
via Librarians Matter
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heyjude - August 13, 2008 Author: Judy O'Connell Tags: 3D worlds Collaboration SecondLife
Virtual Worlds, Real Libraries
Read about the adventures of librarians in virtual worlds this fall when
“virtual worlds, Real Libraries” comes out in October. You can order a copy now at
http://books.infotoday.com/books/virtualworlds.shtml
WARNING: virtual worlds, Real Libraries and the experiences it references may be habit forming. If you find yourself unable to escape from the virtual library environment, put down the book, disconnect your computer, and seek immediate real world attention!
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InfoIsland.org - August 19, 2008 Author: Lorelei Tags: General
It's a Virtual Virtual Virtual world...online conference
It's a virtual virtual virtual World...
A take on that 1960's movie, "It's a Mad, Mad, Mad, Mad World!", at times the work we do in virtual worlds can feel like we're all running in various directions hunting for treasure. virtual worlds like Second Life have been a part of our work now for a few years and we are doing wonderful things on various levels. Some efforts are highly organized and funded while others are somewhat more loosely collected, organic and serendipitous. All of our efforts are creating fantastic accounts of lessons learned and insights for better understanding and refining the approach and eff...
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gmane.education.web4lib - September 22, 2008 Author: Lori Bell
Links for 2008-10-29 [del.icio.us]
MYRL - THE SOCIAL GATEWAY FOR virtual worlds LAUNCHES A WEB-BASED SOLUTION TO MANAGE MULTIPLE virtual worlds - Association of virtual worlds
Welcome to - MYRL - Immersive Entertainment Platform
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DigiCMB - October 30, 2008 Author: Guus van den Brekel
Call for Papers! Virtual Worlds: Libraries,Education and Museums
CALL FOR PRESENTATIONS AND PAPERS
VW LEM CONFERENCE
"virtual worlds: Libraries, Education, and Museums"
Saturday, March 8, 2008 in Second Life
Purpose of the Conference:
To provide a gathering place for librarians, information
professionals, educators, museologists, and others to learn about and
discuss the educational, informational,
and cultural opportunities of virtual worlds.
Please note: Although the conference will be held in the virtual
world Second Life, presentation and paper proposals about LEM
developments in other virtual worlds are encouraged.
Possible Topics for Presentations, Papers, and Participat...
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gmane.education.web4lib - January 15, 2008 Author: Lori Bell
Links for 2007-07-03 [del.icio.us]
virtual worlds 2007 - virtual worlds Conference - produced by virtual worlds Management
A number of virtual worlds platforms are currently available or will be launching shortly. While not comprehensive this virtual worlds Platform Matrix should provide a quick snapshot to anyone new to the space.
Visualizing the Signatures of Social Roles in Online Discussion Groups
"Social roles in online discussion forums can be described by patterned characteristics of communication between network members which we conceive of as ‘structural signatures.' ...visualization methods ... reveal these structural signatures "
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OUseful Info - July 4, 2007
As the (Virtual) Worlds Turn
The outlook for virtual worlds has brightened with the announcement on July 8 of two new virtual worlds: Vivaty Scenes (www.vivaty.com) and Lively (www.lively.com). Google released Lively, a public beta version of its much-anticipated three-dimensional virtual world.
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Infotoday Newsbreak RSS Feeds - July 13, 2008 Tags: NewsBreak
Are There Business Applications for Virtual Worlds?
Are There Business Applications for virtual worlds?
Source: Knowledge@Emory
In this Special Section of Knowledge@Emory, professors from Goizueta Business School and industry experts in the field of virtual worlds offer their insight on this growing Internet-based market. From the industry leader Second Life to the newest entry in the game, Google’s own Lively, the activity, interest, and investment in the virtual world industry is strong.
The stories in this special report analyze the history and trends in the marketplace, as well as the academic and business applications of virtual worlds. Now, well-known names su...
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Docuticker - August 14, 2008 Author: Shirl Kennedy Tags: Business and economics Internet Technology
Government in 3D: How Public Leaders Can Draw on Virtual Worlds
Government in 3D: How Public Leaders Can Draw on virtual worlds
Source: IBM Center for the Business of Government
This report is an example of how Web 2.0’s “teen toys” have become a serious work tool. It explores how cutting-edge government organizations are using 3-dimensional virtual worlds on the Internet to conduct training, recruit new employees, and educate the public. It also provides a guide to how virtual worlds have become a fast-growing social phenomenon that believe that, by the end of 2011, fully 80 percent of all active internet users will be participating in 3-D virtual worlds.
+ Full Report (PDF; 3.1 MB)
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Docuticker - November 15, 2008 Author: Shirl Kennedy Tags: Government and politics Internet Technology
Journal of Virtual Worlds Research
"The Journal of virtual worlds Research is a online, open access academic journal that adheres to the highest standards of peer review and engages established and emerging scholars from anywhere in the world. The Journal of virtual worlds Research is a transdisciplinary journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds research"
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Peter Scott's Library Blog - April 9, 2008 Author: Peter
New Directory: Government Agencies in Virtual Worlds
Government agencies, like many businesses, are starting to explore Second Life and other "virtual worlds."
FGI follows them in with a new directory of Government Agencies in virtual worlds.
So far we've identified three federal agencies and three State Libraries in Second Life. Know about others? Leave a comment on the directory page or send an e-mail to admin AT freegovinfo dot info.
Thanks!
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Free Government Information (FGI) blogs - May 10, 2007 Author: dcornwall Tags: Second Life virtual worlds
Virtual Worlds and Education
It occurred to me last night when I was writing a posting about virtual worlds on my “book review” blog, that I should re-visit the concept of virtual worlds and the role they could play in education.
I read crime fiction and in the book that I have recently finished, WICKER by Kevin Guilfoile, the author [...]
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Education.au Blog - February 27, 2008 Author: Kerrie Smith Tags: virtual environments Second Life Educationau Australian education
Virtual Social Worlds and the Future of Learning
"Dr. Tony O'Driscoll describes the 7 Sensibilities that Differentiate virtual Social worlds from other interactive media and makes the argument that these sensibilities provide us with unprecedented freedom to create true experential learning opportunities"
the Sense of SelfThe Death of DistanceThe Power of PresenceThe Sense of SpaceThe Capability to Co-CreateThe Pervasiveness of PracticeThe Enrichment of Experience
Tags: learning, education, social worlds, virtual worlds, Muve
This item is automatically generated from the DIGICMB Blog of Guus van de den Brekel
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DigiCMB - December 21, 2007 Author: Guus van den Brekel Tags: learning education social worlds virtual worlds Muve
Synthetic Worlds Congress: A Declaration of Virtual World Policy, June 2007
Scholars of fantasy worlds and game-industry professionals have hammered out a 10-point policy platform for virtual worlds.
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Info To Go: Navigating the Internet - July 2, 2007
How people want to be connected ... : social & Virtual Worlds
| View | Upload your own
Another exciting Slidecast of the Day, on Slideshare by Roo Reynolds, shows what is out there and tries to explain why people are "digging" virtual worlds and other social environments.
Tags: secondlife, virtual worlds, web3d, ibm, sl, social web
This item is automatically generated from the DIGICMB Blog of Guus van de den Brekel
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DigiCMB - November 23, 2007 Author: Guus van den Brekel Tags: secondlife virtual worlds web3d ibm sl social web
Virtual Worlds: Libraries, Education, and Museums
Recebi por e-mail pela Bib_virtual. O interessante é que esse será um evento que acontecerá no Second Life, que morreu, mas para isso ele deve ser muito interessante.
Saturday, March 8, 2008 in Second Life
Purpose of the Conference:
To provide a gathering place for librarians, information professionals, educators, museologists, and others to learn about and discuss the educational, informational, and cultural opportunities of virtual worlds.
Please note: Although the conference will be held in the virtual world Second Life, presentation and paper proposals about LEM developments in other virtual worlds are encouraged.
...
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Bibliotecários Sem Fronteiras 2.0 - February 6, 2008 Author: Tiago Murakami Tags: Eventos second life
Come to my apartment and ExitReality
I’ve been saying it for ages - lets explore virtual worlds, and learn what virtual interfaces have to offer in repackaging learning opportunities for students. I’ve been saying it because there has been an explosion in virtual worlds and environments.
Though it’s been talked about in a lot of media, the Sydney Morning Herald report today Exit Reality with 3D Browser reminded me to mention it here.
ExitReality is a free internet plug-in that allows anyone to view every web page in 3D. Here it comes - mainstream 3D experience!
ExitReality includes:
3D Search
3D Chat
3D Avatars
3D Social Networks
3D Vir...
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heyjude - September 18, 2008 Author: Judy O'Connell Tags: 3D worlds Future Directions
Virtual Worlds and Kids: Mapping the Risks
virtual worlds and Kids: Mapping the Risks
virtual worlds – online “places” where people use graphic characters known as avatars to represent themselves – can expose children and teenagers to inappropriate activity or violence. To help parents protect their children and understand these virtual places, the Federal Trade Commission has developed a new FTC Consumer Alert, virtual worlds and Kids: Mapping the Risks.
To learn more about the risks for kids in virtual worlds, go to
http://www.ftc.gov/bcp/edu/pubs/consumer/alerts/alt038.shtm.
Source: Federal Trade Commission
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ResourceShelf - March 4, 2009 Author: ResourceShelf Tags: New Websites and Resources Privacy Resources for Educators Source File Technology and Internet
Back to [Virtual] School
The most recent issue of EDUCAUSE has a fantastic focus on virtual worlds in their Back to [virtual] School issue Volume 43, Number 5, September/October 2008.
“Whether it is Second Life or another virtual world, this foundational movement is not going away. The question to be addressed in the coming months and years is how higher education and, subsequently, individual institutions will determine the best way to continue to move forward with virtual worlds”
I highly recommend a read. I have grabbed for myself the PDF copies of “virtual worlds? Outlook Good” and “Educational Frontiers: Learning...
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heyjude - September 21, 2008 Author: Judy O'Connell Tags: 3D worlds Future Directions Active worlds metaverse Second Life
Eastern PA's VBI
A cryptic title, yes. But I have been exploring the VBI (virtual Bibliographic Instruction) world created by Mark Puterbaugh at Eastern University in Pennsylvania. Does that make it clearer?This is amazing. The VBI uses the software and services of Active worlds, to create a virtual reality world in which students can access databases, the catalog, virtual reference, and also take a virtual tour of the library. You can be a virtual tourist in Active worlds and take a spin around VBI yourself. You just need to download the Active worlds browser.You can also see a picture of VBI here and also read a little bit more abou...
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Library Games - December 1, 2006 Author: Scott Rice
OPAL Presentation on Virtual Worlds for Kids, Tweens, and Teens
Online Programming for All Libraries will be offering a free workshop at two different times on Friday, January 25 about virtual worlds for youth. While the focus will be on Whyville whose median age is teens, an overview of virtual worlds for youth and their relevance to libraries will be given.
Posted by Kelly Czarnecki
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ALA Weblog Service - January 18, 2008 Tags: Technology
Government Agencies in Virtual Worlds
Government agencies, like many businesses, are starting to explore Second Life and other "virtual worlds."
I've started a new directory at Free Government Information of Government Agencies in virtual worlds.
So far we've identified three federal agencies (CDC, NASA & CDC) and three State Libraries (KS, SC and NE) in Second Life.
Do you know of other government agencies using a "virtual world" presence? Please comment or message me.
Thanks!
Source: Forum - Library 2.0 - May 11, 2007 Author: Daniel Cornwall
Interoperability standards for Virtual Worlds
virtual worlds are getting quite a bit of attention at work at the moment and for good reason. Clearly there is a huge potential for their use in education and momentum in this area is really building. Like many I have experimented a bit with platforms like Second Life but am now wanting [...]
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Education.au Blog - July 9, 2008 Author: jleeson Tags: Second Life virtual worlds interoperability standards Educationau
Virtual Worlds and the future of e-learning.
One of the newest online worlds is one specifically created for learning. These worlds have been called virtual learning worlds (VLWs) and multiuser virtual environments (MUVEs), but the term that best captures this environment is massively multilearner online learning environment (MMOLE).
It is enough to make a learning professional’s head spin. Every day there is a new story about online worlds providing new learning environments. Articles and books are describing how a generation raised on video games is invading the workplace and demanding new online learning environments. Unfortunately, for those not on the bleeding...
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heyjude - May 29, 2007 Author: Judy O'Connell Tags: 3D worlds
The 2nd annual Virtual Worlds,Libraries Education and Museums conference
virtual worlds Libraries, Education, and Musuems Conference
The technology of virtual worlds is opening up new possibilities for students and lifelong learners. Many experts say we are moving from the era of the two-dimensional page to the era of three-dimensional virtual worlds. The second annual virtual worlds: Libraries, Education and Museums Conference provides a gathering place for librarians, information professionals, educators, museologists, and others to learn about and discuss the educational, informational, and cultural opportunities of virtual worlds. The conference will be held on April 24-25, 2009. Fo...
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gmane.education.web4lib - April 6, 2009 Author: Lori Bell