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        <title>LibWorm Query: +(CIL2007 &quot;computers in libraries&quot;) +gaming</title>
        <description>LibWorm.com provides a librarian RSS filtering service. Data from over 1500 librarian RSS feeds is collected and output via different categories. This feed contains the latest headlines from the user generated query: +(CIL2007 &quot;computers in libraries&quot;) +gaming</description>
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        <item>
            <title>Videocasting boot camp – videos to watch</title>
            <link>http://feedproxy.google.com/~r/davidleeking/~3/gNABzyfptYM/</link>
            <description>Michael Porter and I taught a 3-hour preconference session today for the Computers in Libraries conference about video on the web for librarians. It was fun!
During the session, we watched some videos and critiqued them &amp;#8230; and had a huge list of other videos we wanted to watch, but didn&amp;#8217;t have time for. So &amp;#8211; here&amp;#8217;s that list of videos. Enjoy!
General stuff:

david Lee King &amp;#8211; hats &amp;#8211; http://davidleeking.com/etc/2010/02/20/hats/
Steve Garfield &amp;#8211; I Can&amp;#8217;t Open it &amp;#8211; http://stevegarfield.blogs.com/videoblog/2006/03/i_cant_open_it_.html
Mike Moon &amp;#8211; his dog &amp;#8211; http://mikemoon.net/vlog/2010/03/12/frisbee/
Wine Library TV &amp;#8211; http://tv.winelibrary.com/2010/03/31/armagnac-the-oldest-spirit-in-the-world-episode-840/

Public  Libraries:

TopekaLibrary &amp;#8211; tech Tuesdays &amp;#8211; http://www.youtube.com/watch?v=wEuLQvnLl7c
TopekaLibrary &amp;#8211; Scarlett introduces the Health Information Neighborhood  &amp;#8211; http://www.youtube.com/watch?v=sj5ErYdwbP8
TopekaLibrary &amp;#8211; patron-created content &amp;#8211; claymation &amp;#8211; http://www.youtube.com/watch?v=UXxjljhAdY8
What&amp;#8217;s happening @ACPL videos &amp;#8211; http://www.youtube.com/watch?v=ogu8XO2GxOg
OCLS &amp;#8211; Doug and Sam &amp;#8211; DVDs &amp;#8211; http://www.youtube.com/watch?v=5KqYBWgNj_s
OCLS &amp;#8211; more Doug and Sam &amp;#8211; Overdrive &amp;#8211; http://www.youtube.com/watch?v=2JgCGI5Gj9E
JoCoLibrary &amp;#8211; Gaming &amp;#8211; http://www.youtube.com/watch?v=7Hh68MUSI6w
Sam Wallin, CrashSolo &amp;#8211; One Minute Critic (book reviews) &amp;#8211; http://www.youtube.com/watch?v=SoiF0wnkXa8
Missoula Library &amp;#8211; book review &amp;#8211; http://www.youtube.com/watch?v=z4r3T2ef9_s
Columbus Metropolitan Library &amp;#8211; staff &amp;#8211; http://www.youtube. ...</description>
            <pubDate>Mon, 12 Apr 2010 02:34:04 +0100</pubDate>
            <guid isPermaLink="false">834928</guid>        </item>
        <item>
            <title>Please can we stop killing things?</title>
            <link>http://stephenslighthouse.com/?p=3091</link>
            <description>I have to agree with Asi Sharabi at No Man&amp;#8217;s Blog:
&amp;#8220;Please can we stop killing things? 
Over the last few years we’ve been all guilty of new-technologies sensationalism. Our response to the overwhelming pace of change made us believe that emerging platforms and technologies will categorically and dramatically kill everything that was before them. Search for “TV is Dead” on google and you’ll get over 2million(!) results. But is it? really? (That clever dude who wrote a book on the death of TV advertising also founded a new agency that specialises in marketing in Second Life. No, really!) 
What else have we had?
Twitter is killing blogging!
Widgets will kill the homepage!
Second Life is killing Real Life!
Digital is killing advertising!
Yahoo pipes will kill the browser!
Google is killing Microsoft!
iGoogle is killing Newspapers!
Gaming is killing the cinema!
Books are a thing of the past!
Google Wave will kill Facebook!
Facebook is killing email!
Twitter is killing Facebook!
And now, the most recent hyperbole, straight from Twitter’s (AKA The Pulse) oven, I give you….
Streams are killing the web page.
Guess what. it turns out that when human evolve and construct culture(s) they have some time-attention-alchemist-like qualities whereby old things are not being replaced with new stuff, they add to them. Sometimes they compete and sometime co-habit and complementary and together they evolve and we evolve. Honestly, we’re like every good parents &amp;#8211; when we have a new baby we don’t stop loving the older one, we find time and make room in our hearts for both…;-) 
True, there are some casualties (DVD did kill the VHS) and natural selection (e.g. closure of few magazines and channels), some people make less money, some people make loads new money. Things do expand and contract, evolve and change but reality is more complex and is no where near the new-technologies massacres we read about every day. ...</description>
            <pubDate>Tue, 09 Feb 2010 22:09:00 +0100</pubDate>
            <guid isPermaLink="false">816901</guid>        </item>
        <item>
            <title>Tech day 2009 - so far, so good</title>
            <link>http://blog.nekls.org/index.php/archives/579</link>
            <description>Tech Day 2009 is coming together!
When: Thursday, August 6 from 9 to 4 ish with 8:30 registration
Where: Topeka &amp;amp; Shawnee County Library
Who: 

Keynote: Amy Begg De Groff of Howard County Library
Breakout Speakers:  Mickey Coalwell, Diana Weaver, Liz Rea, Heather Braum, Tim Martins, Cindi Hickey, Brenda Hough, Diane Trinkle, Royce Kitts, and David LaCrone.  I hope to recruit 2-3 more before August!

What:

Keynote with Amy
Discussion of Open Source, facilitated by Amy (so bring your questions and be ready to share and talk)
Lightning Rounds - again, be ready to share your favorite web-based piece of software or useful Web site.  We&amp;#8217;ll fit as many in as we can in an hour, with a 5 minute time limit per presentation.
Break out sessions, so far - titles will most likely change:

Open Source Community: Your Ace in the Hole - Mickey, Liz and Diana will discuss, using Koha and WordPress as examples, how OS projects develop and grow
How To Open Source - Tim and Liz will cover repurposing an old PC with Ubuntu, using easy peasy to create an open source netbook, and other examples of how they implemented open source projects
Cloud Computing - Heather and sharon will give an overview of cloud computing (revised presentation given at KLA Conference)
WebJunction and Beyond - Cindi and Brenda will talk training!
Selling Gaming to Your Board - Diane and Royce will share how they started, developed and &amp;#8217;sold&amp;#8217; gaming collections and programs to their Boards and communities.
Digitization on a Shoestring - David will share the basics of scanning for small libraries
MORE to come (I hope, I&amp;#8217;m still working and contacting and begging and cajoling)



How: Registration is NOW OPEN!
Why: &amp;#8220;Computers in libraries are like icing on cake - they add to the whole experience, but just make a sticky mess without a firm foundation.&amp;#8221;  Come to Tech Day for help building your firm Foundation! (Source: NEKLS Technology Weblog)</description>
            <pubDate>Fri, 17 Jul 2009 12:36:00 +0100</pubDate>
            <guid isPermaLink="false">756680</guid>        </item>
        <item>
            <title>Advice for academic librarians v.2</title>
            <link>http://feedproxy.google.com/~r/griffey/~3/YkWZSj3GXF4/</link>
            <description>Click to Play					
										
Interview that I did with Lauren Pressley for ACRL on advice for academic librarians.
Similar Posts:

Advice for Academic Librarians v.1
Computers in Libraries 2008 - Del.icio.us
ElizaCast No. 2
Del.icio.us Libraries
Chronicle bias?


&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (Source: Pattern Recognition)</description>
            <pubDate>Mon, 08 Jun 2009 14:36:13 +0100</pubDate>
            <guid isPermaLink="false">744356</guid>        </item>
        <item>
            <title>Advice for academic librarians v.1</title>
            <link>http://feedproxy.google.com/~r/griffey/~3/WS74-AHGlsA/</link>
            <description>Click to Play					
										
Interview that I did with Lauren Pressley for ACRL on advice for academic librarians.
Similar Posts:

Advice for Academic Librarians v.2
Computers in Libraries 2008 - Del.icio.us
ElizaCast No. 2
Del.icio.us Libraries
Chronicle bias?


&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (Source: Pattern Recognition)</description>
            <pubDate>Mon, 08 Jun 2009 14:22:28 +0100</pubDate>
            <guid isPermaLink="false">744357</guid>        </item>
        <item>
            <title>Fresh webjunction contributions part 3</title>
            <link>http://feedproxy.google.com/~r/Blogjunction/~3/myCW7wgJ8JM/</link>
            <description>And here&amp;#8217;s another installment of fresh WebJunction member contributions as promised in our birthday post. In case you&amp;#8217;ve missed it, we’re sharing a sampled list of content that’s been posted to the site this past year. Here’s a third set of articles covering from M to S. 
You can join in our anniversary celebration by posting to WebJunction a new document about something *you* learned or experienced this past year. Your lesson learned serves as useful advice for your colleagues in Libraryland. ...</description>
            <pubDate>Thu, 14 May 2009 15:48:48 +0100</pubDate>
            <guid isPermaLink="false">736846</guid>        </item>
        <item>
            <title>Computers in libraries 2009 - del 1</title>
            <link>http://www.betabib.org/2009/03/31/computers-in-libraries-2009-del-1/</link>
            <description>Det är tredje gången som jag är på Computers in Libraries i Arlington/Washington D.C. Det är en svulstig tillställning och programmet är späckat med pre- och postkonferenser samt 5 parallella spår varje dag i tre dagar. Trots det ekonomiska läget har CIL i år lockat över 2100 deltagare från 18 länder. Det finns gott om bloggare som följer konferensen och #cil2009 gäller för den som twittrar. 
De här inläggen från CIL riskerar att bli väldigt långa. Men de fungerar både som rapport och anteckningar för mig. Sorry.
Key-note
Inledande key-note var som vanligt Lee Rainie från Pew/Internet som talade under rubriken Friending libraries - the newest nodes in people&amp;#8217;s social networks. Lee brukar berätta om statistiska undersökningar som man gjort om amerikanska folkets internetvanor. Hur många som använder internet, hur många som har bredband, hur många som skapat något och lagt upp på nätet osv. Sett över tid har de fått jämförbara siffror som kan visa på tydliga trender. Trenderna är ganska tydliga och inte så förvånande. Vi ser en ökad volym med information, ökad produktionshastighet, fler kontaktytor, ökad mobilitet och de sociala nätverkens ökade livskraf och betydelse på nätet.
Lee beskrev utifrån Pews senaste undersökning om mobil användning av Internet hur biblioteket för varje grupp av användare kan vara en nod i deras sociala nätverk. Sett utifrån om man är en mobil eller stationär internetanvändare så har Pew identifierat ett antal olika stereotypa grupper. För de mobila användarna talar man om: 

Digital collaborators - som främst vill använda bibliotekets infrastruktur och använda biblioteket som en plats där de kan samarbeta, dela och sprida information.
Ambivalent networkers - som främst vill använda biblioteket som en fristad. Som är intresserade av gaming och vill ha hjälp att navigera sig fram i informationsdjungeln. ...</description>
            <pubDate>Tue, 31 Mar 2009 00:35:24 +0100</pubDate>
            <guid isPermaLink="false">721911</guid>        </item>
        <item>
            <title>Computers in libraries 2009--opening keynote</title>
            <link>http://www.selco.info/blogs/selco-librarian/archive/2009/03/30/computers-in-libraries-2009-opening-keynote</link>
            <description>Donovan Lambright, Automation Librarian  Greetings from Washington DC!  I'm here for the annual Computers in Libraries conference, immersing myself into all things concerning library technology.The always-popular Lee Rainie lead off this year's conference with his opening session keynote, Friending Libraries: the Newest Nodes in People's Social Contacts.  Rainie is the Director of the Pew Internet &amp;amp; American Life Project, a non-partisan, non-profit group that has been producing the best reasearch and information on how society is adapting to and using technology.  I've seen Rainie speak numerous times and have always come away resolved to read the latest study published by his organization.  Today was no different.Rainie usually starts his presentations by asking who is blogging the session.  Today, however, he noted that blogging is &quot;so 2005&quot; and asked a different question:  Who is tweeting the session?  Twitter, for those who haven't been listenting to the buzz, is a very useful service that allows uses to &quot;microblog&quot;.  Microblogging involves sending out very short posts about what you are doing or thinking about.  It's different than blogging in that the posts have to be short; 140 characters is the limit.  Posts, called tweets to the faithful, cannot be detailed or cumbersome or super-detailed.  That doesn't mean they have to be poorly thought-out, however.  Because they are so short, they are very quick to send out and are ideal for use with a cell phone.  Everyone who has chosen to follow you on Twitter sees your tweets.  I use it to keep colleagues informationrmed on what I'm working on.  Sometimes I use it for more ephemeral information such as the music I happen to be listening to or a good article I just read.  Because it's so quick, you can share your life to a degree that is unprecidented.  Whether you find this appealing, of course, is up to you. ...</description>
            <pubDate>Mon, 30 Mar 2009 17:22:09 +0100</pubDate>
            <guid isPermaLink="false">720609</guid>        </item>
        <item>
            <title>Cil2009: friending libraries - the newest nodes in people’s social networks</title>
            <link>http://feedproxy.google.com/~r/davidleeking/~3/wZkZCOq1XsI/</link>
            <description>Speaker: Lee Rainie
Talking about Twitter &amp;#8230;

he asked &amp;#8220;who&amp;#8217;s tweeting this session?&amp;#8221;
Showing his year in twitter, how people interact with him. Funny stuff

The internet is the asteroid: then and now

2000 - 46% of adults use internet, 5% with broadband at home, 50% own cellphones, 0% connect to internet wirelessly, 10% use the &amp;#8220;cloud&amp;#8221; - slow, stationary connections built around my computer
2008 - 75% use internet, 57% with broadband at home, 82% use a cell phone, 62% connect wirelessly, 53% use cloud = fast, mobile connections built around outside servers and storage

Ecosystem changes:

volume of information grows
variety of information increases
velocity of info speeds up - more stuff coming at us, stuff we care about - things in &amp;#8220;our world&amp;#8221;
times and places to experience media enlarge - we have our own playlists, can watch media whenever (ie., on the bus, read news on our laptops or cellphones, etc)
people&amp;#8217;s vigilance for info expands and contracts - we can dig deeper when we want to - ie., health searches. We can get up to speed quickly when we want to. ...</description>
            <pubDate>Mon, 30 Mar 2009 13:49:23 +0100</pubDate>
            <guid isPermaLink="false">720332</guid>        </item>
        <item>
            <title>Opening keynote @ computers in libraries 2009:  lee rainie</title>
            <link>http://feedproxy.google.com/~r/LibraryGeekWoes/~3/pT_l7YamfnU/opening-keynote-computers-in-libraries.html</link>
            <description>(Lee Rainie is a director of the Pew Internet Project)Friending Libraries: the newest nodes in people's social networksTalking about how social media affects his live speeches and how Twitter worksThe internet is the asteroid:  Then and now2000:  46% o adults use internet, 5% had broadband had home, 50% owned a cell phone, 0% connected wirelessly, less than 10% used the cloud, slow, stationary connections built around my computer2008:  75% of adults use internet, 57% with broadband at home, 82% own a cell, 62% connect wirelessly, more than 53% use the cloud, fast mobile connections built around outside servers and storageEcosystem changesVolume of information growsVariety of information increases--people have many more alternatives about how they spend their time, and changes the way people think about information and how they filter itVelocity of information speeds up--they way you find out about stuff now is much faster, esp. with social mediaThe times and places to experience media enlarge--we can get it when we want, how we want, not as prefabricated things generated by media companies.  People are thinking differently about how they get infoPeople's vigilance for information expands AND contracts--e.g., health searches.  You can go from 0--&gt;1000 mph on a particular subject very quickly.  However, people have to set up more rigorous screening; people are living more in a state of continuous, partial attentionThe immersive qualities of media are more compelling--virtual worlds are changing the way people think about interacting with mediaRelevance of information improves--e.g., Google alerts, etc.  &quot;The Daily Me.&quot;  Get info relevant to you via RSS, alerts, etc.The number of info &quot;voices&quot; explodes and becomes more findable. ...</description>
            <pubDate>Mon, 30 Mar 2009 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">720605</guid>        </item>
        <item>
            <title>Opening keynote @ computers in libraries 2009:  lee rainie</title>
            <link>http://librarygeekwoes.blogspot.com/2009/03/opening-keynote-computers-in-libraries.html</link>
            <description>(Lee Rainie is a director of the Pew Internet Project)Friending Libraries: the newest nodes in people's social networksTalking about how social media affects his live speeches and how Twitter worksThe internet is the asteroid:  Then and now2000:  46% o adults use internet, 5% had broadband had home, 50% owned a cell phone, 0% connected wirelessly, less than 10% used the cloud, slow, stationary connections built around my computer2008:  75% of adults use internet, 57% with broadband at home, 82% own a cell, 62% connect wirelessly, more than 53% use the cloud, fast mobile connections built around outside servers and storageEcosystem changesVolume of information growsVariety of information increases--people have many more alternatives about how they spend their time, and changes the way people think about information and how they filter itVelocity of information speeds up--they way you find out about stuff now is much faster, esp. with social mediaThe times and places to experience media enlarge--we can get it when we want, how we want, not as prefabricated things generated by media companies.  People are thinking differently about how they get infoPeople's vigilance for information expands AND contracts--e.g., health searches.  You can go from 0--&gt;1000 mph on a particular subject very quickly.  However, people have to set up more rigorous screening; people are living more in a state of continuous, partial attentionThe immersive qualities of media are more compelling--virtual worlds are changing the way people think about interacting with mediaRelevance of information improves--e.g., Google alerts, etc.  &quot;The Daily Me.&quot;  Get info relevant to you via RSS, alerts, etc.The number of info &quot;voices&quot; explodes and becomes more findable. ...</description>
            <pubDate>Mon, 30 Mar 2009 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">720679</guid>        </item>
        <item>
            <title>Master feed for cil2009</title>
            <link>http://feedproxy.google.com/~r/griffey/~3/gmfGSm0R8-U/</link>
            <description>So I&amp;#8217;ve tried to throw together a &amp;#8220;master feed&amp;#8221; for cil2009, which includes Twitter searches for both the #cil2009 and #cil009 hashtags, a flickr search for the tag cil2009, a Google Blog search for the same tag, and a Slideshare RSS for both the Computers in Libraries 2009 group and the overall tag. This should be a pretty good summary of the happenings, but if anyone notices something I forgot, leave it in the comments and I&amp;#8217;ll add it to the Pipe.
The Pipe should be publicly available here, and this should be the RSS feed URL. My suggestion is to go to the Pipe page to find what you want, though, cause there&amp;#8217;s a ton of ways you can get the info: as PHP, or even results by email or phone. 
The below is an example of the embed for the Pipe. Hope this is useful for someone!
{&quot;pipe_id&quot;:&quot;hEeKRM0c3hGel3QAdfQQIA&quot;,&quot;_btype&quot;:&quot;list&quot;,&quot;width&quot;:&quot;450&quot;,&quot;height&quot;:&quot;200&quot;}Similar Posts:

Broken RSS
Yahoo! Pipes
Another new Google Beta
ALA Day One - Google!
Yahoo Mash


&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (Source: Pattern Recognition)</description>
            <pubDate>Mon, 30 Mar 2009 02:32:18 +0100</pubDate>
            <guid isPermaLink="false">720442</guid>        </item>
        <item>
            <title>Lita at midwinter</title>
            <link>http://feeds.feedburner.com/~r/griffey/~3/515193528/</link>
            <description>I realized that not everyone who is attending Midwinter might be aware of the _awesome_ calendar of LITA events that is available via BIGWIG. So here it is, freely shared and embeddable and such. 

Click on the day in question, and you&amp;#8217;ll get a list of ALL the LITA events. Subscribe via RSS, or link up via iCal, it&amp;#8217;s all there. And if it&amp;#8217;s not, send me your gmail address and I&amp;#8217;ll add you to the editors and you can add the thing you&amp;#8217;re interested in.  Similar Posts:

Computers in Libraries 2008 Calendar
LITA Forum
Anyone want Gmail?
Griffey @ ALA 2007
Quick answer to Eli


 Tweet This (Source: Pattern Recognition)</description>
            <pubDate>Sat, 17 Jan 2009 20:58:11 +0100</pubDate>
            <guid isPermaLink="false">694948</guid>        </item>
        <item>
            <title>Spring conferences</title>
            <link>http://www.onlineinsider.net/2009/01/06/spring-conferences/</link>
            <description>It&amp;#8217;s January. The sky is gray. There&amp;#8217;s freezing rain outside. Not nice. So, my thoughts drift off to spring and warmer climes. There are several conferences from Information Today, Inc. that should be really great. And, of course, I offer that opinion in a totally non-biased way, not because I&amp;#8217;m speaking and/or involved in program planning!
First up is Computers in Libraries (March 30 through April 1 at the Hyatt Regency, Crystal City), which is a 3-day, 5-track conference. It&amp;#8217;s also got a &amp;quot;Gaming &amp;amp; Gadgets Petting Zoo&amp;quot; on Sunday night and both pre- and post-conference workshops on Sunday and Thursday. That&amp;#8217;s a lot of information packed into one conference! My talk, on evaluating, recommending &amp;amp; justifying 2.0 tools, is Tuesday afternoon. Keynote speakers are Pew Internet &amp;amp; American Life Project&amp;#8217;s Lee Rainie, who always has something new to report, Paul Holdengraber from New York Public Library, who was featured in the Shanachies US road trip video, and Donna Scheeder, who&amp;#8217;s the director of law library services for the Law Library of Congress. Donna&amp;#8217;s the cover story for the January/February 2009 issue of ONLINE, where she talks about the Global Legal Information Network.
The following week is Buying &amp;amp; Selling eContent in delightful Scottsdale, Arizona. This high-level executive conference is the meeting place for the information industry luminaries. Lots of new faces for the speaker list &amp;#8212; along with favorites from prior years. Of particular interest are the tributes to the EContent 100 award winners. Keynote speakers include Rafat Ali, Anthea Stratigos, Lior Arussy, Sarah Milstein, and Marty Kahn. I&amp;#8217;m really looking forward to BSeC!
In May, Enterprise Search Summit comes back to the New York Hilton. ...</description>
            <pubDate>Tue, 06 Jan 2009 16:29:10 +0100</pubDate>
            <guid isPermaLink="false">691856</guid>        </item>
        <item>
            <title>Association for rural and small libraries conference: &quot;tiny libraries, tiny tech&quot; by jessamyn west</title>
            <link>http://librarianinblack.typepad.com/librarianinblack/2008/09/association-for.html</link>
            <description>Association for Rural and Small Libraries Conference
&amp;quot;Tiny Libraries, Tiny Tech&amp;quot; by Jessamyn West



Jessamyn’s presentation started by explaining how in the libraries she consults with in Vermont, they are still starting with basic services: adequate bandwidth, multiple computers in libraries (instead of one the staff &amp;amp; users have to share), and getting library websites up.&amp;nbsp; Who are the members of the public in small communities?&amp;nbsp; In small towns, the libraries tend to be run by the public more directly than in larger areas.&amp;nbsp; The promise of being able to interact and meet online can save libraries a lot of time and money (and save the time and money of their users too).&amp;nbsp; 



She mentioned the Library Society of the World, a group of tech-interested librarians who get together in a Meebo Chat Room where people can interact, share information and tips.&amp;nbsp; Thinking of that in terms of online news, Google News (as example) provides not only top-news-source stories, but links to hundreds and sometimes thousands of stories about the same topic.&amp;nbsp; This changes how people find and interact with facts.&amp;nbsp; People who get videos or photos or blog about a news story become journalists in the online environment.&amp;nbsp; She talked about Google Bombs (e.g. the “miserable failure” George Bush search result).&amp;nbsp; 



She said “You can talk back to your internet and it can talk to you.”&amp;nbsp; I like that quote!&amp;nbsp; You get stuff from the internet and you can give stuff back, increasing the knowledge base for us all.&amp;nbsp; Web 2.0 and Library 2.0 are umbrella terms that describe a range of interactive web technologies, resources, and services.&amp;nbsp; Part of 2.0 is checking into what your users use and choosing to focus on those services.&amp;nbsp; Part of 2.0 is connecting with your users.&amp;nbsp; Part of 2.0 is reevaluating what works and what doesn’t. ...</description>
            <pubDate>Sun, 21 Sep 2008 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">651256</guid>        </item>
        <item>
            <title>Top technology trends from sarah houghton-jan, ala 2008</title>
            <link>http://litablog.org/2008/06/29/top-technology-trends-from-sarah-houghton-jan-ala-2008/</link>
            <description>I had a lovely time presenting virtually, despite the sound issues on all ends.  It still was a rather successful demonstration of virtual participation, and I think that was wonderful.  Big thanks to Maurice York for organizing this for myself and Karen.
I have 5 Trends I’d like to throw out there.  I was able to cover three of them (#s 1-3) in the live presentation, but apparently the echo in the room made parts of what I said difficult to hear.  So, here’s what I said verbatim, near as I can remember (plus the bonuses of #s 4 and 5).  Let’s hit it.
#1: Bandwidth
Every library complains about bandwidth.  Many people have faster access at home than at the library, which is a reversal of what we used to see when people came into the library to use our connections.  The problem is multimedia, which is wonderful, but it is huge.  And when you put 40 people downloading audio and video files, playing live online games with people in Singapore, and streaming radio stations , you get bandwidth clogged-up-ed-ness.  And if you’re not set up so your staff network is separated from your public network (which you should be), your staff find that their work is slowed down to a snail’s pace too.  There are a number of solutions out there like paying to up your subscription with your ISP to the next level or switching from copper to fiber.  But this faces all organizations, not just libraries, so until a global solution is found, I think that we will see more of libraries’ IT budgets going to bandwidth every year…which means other projects may be put off.
#2: Sustainability
We talk a lot about the new and the beautiful.  But answer me this: how many abandoned and dead library blogs are on the web?  How many no-longer-updated library MySpace profiles are there?  Few libraries thought about how much it would take to sustain these presences. ...</description>
            <pubDate>Sun, 29 Jun 2008 22:19:16 +0100</pubDate>
            <guid isPermaLink="false">617501</guid>        </item>
        <item>
            <title>Sarah's top technology trends - virtual presentation for ala 2008</title>
            <link>http://librarianinblack.typepad.com/librarianinblack/2008/06/sarahs-top-tech.html</link>
            <description>Karen Coombs and I participated virtually in the LITA ALA Annual Top
Technology Trends panel. We came in through SightSpeed, and chatted
with the participants in a Meebo Chat Room. We had some audio problems
on all ends, but I could hear some of what was said and am told that at
least part of what I said came through. 

Below are my trends, which I also posted on the LITA Blog.

I have 5 Trends Iâd like to throw out there.&amp;nbsp; I was able to cover three of them (#s 1-3) in the live presentation, but apparently the echo in the room made parts of what I said difficult to hear.&amp;nbsp; So, hereâs what I said verbatim, near as I can remember (plus the bonuses of #s 4 and 5).&amp;nbsp; Letâs hit it.

#1: Bandwidth
Every library complains about bandwidth.&amp;nbsp; Many people have faster access at home than at the library, which is a reversal of what we used to see when people came into the library to use our connections.&amp;nbsp; The problem is multimedia, which is wonderful, but it is huge.&amp;nbsp; And when you put 40 people downloading audio and video files, playing live online games with people in Singapore, and streaming radio stations , you get bandwidth clogged-up-ed-ness.&amp;nbsp; And if youâre not set up so your staff network is separated from your public network (which you should be), your staff find that their work is slowed down to a snailâs pace too.&amp;nbsp; There are a number of solutions out there like paying to up your subscription with your ISP to the next level or switching from copper to fiber.&amp;nbsp; But this faces all organizations, not just libraries, so until a global solution is found, I think that we will see more of librariesâ IT budgets going to bandwidth every yearâ¦which means other projects may be put off.

#2: Sustainability
We talk a lot about the new and the beautiful. ...</description>
            <pubDate>Sun, 29 Jun 2008 10:24:26 +0100</pubDate>
            <guid isPermaLink="false">617640</guid>        </item>
        <item>
            <title>Using technology for balance instead of guilt</title>
            <link>http://theshiftedlibrarian.com/archives/2008/05/22/using-technology-for-balance-instead-of-guilt.html</link>
            <description>After the questions about gaming, the thing I&amp;#8217;m asked about the most these days is how I balance work, home, and the crazy speed of the online world. For most of my professional career, the line between work and personal has been blurred, making it difficult to tell where one starts and the other ends. That wasn&amp;#8217;t a new phenomenon (even for me, as this was true when I worked in a bookstore and a record store), but it&amp;#8217;s been interesting to watch that line blur for librarians - and now the general public - around the internet. I think it&amp;#8217;s pretty rare to watch the kind of shift we&amp;#8217;ve all gone through during the last ten years (see Clay Shirky&amp;#8217;s Here Comes Everybody), and I&amp;#8217;m certainly grateful to be observing it firsthand.
So it&amp;#8217;s natural to feel overwhelmed - everyone does at some point. Make that &amp;#8220;many points.&amp;#8221; I&amp;#8217;ve said it before, and I&amp;#8217;ll say it again - the key is to let go of the guilt and recognize that you can find a balance for any given moment, as long as you acknowledge that this balance will be cyclical. Sometimes you&amp;#8217;ll have more time to devote to playing with new tools online. Sometimes you&amp;#8217;ll need to concentrate more on things that are clearly &amp;#8220;work.&amp;#8221; Sometimes you&amp;#8217;ll find a happy medium. But whatever point you&amp;#8217;re at will change, and you need to watch for the change points and sometimes even force them (if you&amp;#8217;re working too much or have been away from &amp;#8220;playing&amp;#8221; for too long).
It&amp;#8217;s easy to forget this or get snowed under one of the cycles and lose the long view, so I thought I&amp;#8217;d share some of the things I do in order to use technology to help maintain that balance, especially with summer coming up for those of us in the U.S. ...</description>
            <pubDate>Thu, 22 May 2008 13:31:01 +0100</pubDate>
            <guid isPermaLink="false">602062</guid>        </item>
        <item>
            <title>Slides, peeps, pics: computers in libraries 2008 conference wrap</title>
            <link>http://www.libraryman.com/blog/2008/04/10/slides-peeps-pics-computers-in-libraries-2008-conference-wrap/</link>
            <description>This years Computers in Libraries Conference was another wonderful flurry of ideas, conversations and connections.  Highlights for me included:
1. Seeing old colleagues and friends.
2. Meeting new colleagues and making new friends.
3. Hearing what everyone is working on and thinking about.
4. The Gaming Event.  W00t!  Even if you don&amp;#8217;t play games, please consider swinging by this event at future conferences.  Community in ACTION.
5. One word: karaoke
It was a real pleasure to present a couple sessions with the amazing Helen Blowers.  The real Helen Blowers!    One of our sessions was a preconference called &amp;#8220;Avatars to Advocacy&amp;#8220;.  We also did a shorter regular session called &amp;#8220;Innovative Marketing Using 2.0 Tools&amp;#8221; (you can find those slides by following this link).
And now for a few photographic highlights:

 link
 link
Cindi&amp;#8217;s Cil2008 photoset.
All flickr photos tagged cil2008, ranked by &amp;#8220;interestingness&amp;#8221;.
Happy unrelated observation:
Say what your will about Chuck Norris but Mr. T is the only guy that can REALLY bring people out of comas.  Note to Libraryland: If I&amp;#8217;m ever in a coma, please send Mr. T to snap me out of it. (Source: Libraryman)</description>
            <pubDate>Thu, 10 Apr 2008 21:22:57 +0100</pubDate>
            <guid isPermaLink="false">583186</guid>        </item>
        <item>
            <title>Another great cil conference</title>
            <link>http://theshiftedlibrarian.com/archives/2008/04/10/another-great-cil-conference.html</link>
            <description>Once again I had a great time at the Computers in Libraries conference, even though I didn&amp;#8217;t get to stay for the whole thing. I did a preconference with Aaron Schmidt on gaming that was our best one yet, and I got some great feedback about the &amp;#8220;Hi Tech, Hi Touch&amp;#8221; presentation I was asked to give. I want to give a special thank you to everyone who joined in the fun and made gaming night such a huge success that we&amp;#8217;ve already been asked to do it again at Internet Librarian.
Slides from my talks are up on my presentations wiki. Feel free to contact me if you have questions about them. As always, the best thing about these conferences is the people. Spending time with old friends is always special, and I love getting to meet online friends in person. A big thank you to everyone who was so supportive and encouraging - I really appreciated all of your comments.
cil08, cil2008, cil2008gaming, gaming and libraries, gaming in libraries (Source: The Shifted Librarian)</description>
            <pubDate>Thu, 10 Apr 2008 17:20:19 +0100</pubDate>
            <guid isPermaLink="false">582852</guid>        </item>
        <item>
            <title>Computers in libraries gaming night</title>
            <link>http://feeds.feedburner.com/~r/TameTheWeb/~3/266992377/</link>
            <description>gaming guitarhero1 | Originally uploaded by baldgeekinmd

Just got back last night from 24 hours at CIL2008. The Gaming Night was the talk of the conference. Take a look at the photos tagged CIL2008gaming:
http://www.flickr.com/photos/tags/cil2008gaming/ (Source: Tame The Web: Libraries and Technology)</description>
            <pubDate>Wed, 09 Apr 2008 12:38:03 +0100</pubDate>
            <guid isPermaLink="false">583777</guid>        </item>
        <item>
            <title>Computers in libraries 2008: gaming for adults</title>
            <link>http://librarianinblack.typepad.com/librarianinblack/2008/04/computers-in-12.html</link>
            <description>Computers in Libraries 2008: Gaming for Adults



Martin House and Mark Engelbrecht presented this session.&amp;nbsp; They are both from the Public Library of Charlotte and Mecklenberg County.&amp;nbsp; The presentation will be posted at www.technaeum.com.&amp;nbsp; They showed a lengthy video showcasing some of the elements of their project: the games they played, the mission statements behind the program, and photos of people playing and checking out games.&amp;nbsp; The goal of their program was to make the library more relevant to the lives of their users.&amp;nbsp; 



They got a grant from LSTA for $69,000 to pay for the equipment, research, and a study of the adults and their feedback on gaming at the library.&amp;nbsp; They conducted focus groups with the help of consultants.&amp;nbsp; They started out purchasing 12 Alienware laptops and several games: Call of Duty 2, Need for Speed, Age of Empires, and Madden 07.&amp;nbsp; They spent $2000 on board games that would coincide with their chosen themes.&amp;nbsp; The idea was to study how the board games work compared to the video games.&amp;nbsp; They get a very diverse crowd and they find that there are regulars that travel from branch to branch following the gaming events.&amp;nbsp; Events took place at three different locations. two were in urban low-income neighborhoods and one was in an urban affluent neighborhood.&amp;nbsp; 



They wanted to see if users would travel from event to event, to see where events were more successful (in the lower income areas), to study the space requirements for hosting the events, staffing requirements, and they wanted to tap on the enthusiasm of branch managers and staff.&amp;nbsp; Transporting the equipment was a bit difficult - they bought cases for everything, and the equipment gets delivered through the delivery system (which requires that they plan ahead to schedule an on-time delivery). ...</description>
            <pubDate>Wed, 09 Apr 2008 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">582189</guid>        </item>
        <item>
            <title>Computers in libraries 2008: technology training for library staff: creativity works (regular session)</title>
            <link>http://librarianinblack.typepad.com/librarianinblack/2008/04/computers-in-11.html</link>
            <description>Computers in Libraries 2008: Technology Training for Library Staff: Creativity Works



I presented an abbreviated version of the preconference presentation that I did with Maurice and Annette on Sunday.&amp;nbsp; Here is the shorter version of the &amp;quot;Library Staff Tech Training: Motivation Means Success&amp;quot; presentation (PDF)

 that I used for this session.&amp;nbsp; Go back to the original post about the longer pre-conference presentation for more info and the other presentation.



Maurice and Annette (from the Harford Public Library) spoke about how their state library system and individual library both supported their Technology Petting Zoo project.&amp;nbsp; They developed a tech fair interest group.&amp;nbsp; They advertised it in any way they could to their staff.&amp;nbsp; They had a Tech Fair wiki and a Tech Fair blog.&amp;nbsp; The content of the tech fair was: wikis, open source, gaming, streaming media, IM, MySpace, blogging, MP3s, and iPods.&amp;nbsp; They picked things that technologies that covered major 2.0 concepts and things that the staff would need to use on the service desk.&amp;nbsp; They felt that they had really good support from the top to do this project.&amp;nbsp; It's all about money, though.&amp;nbsp; The staff needed permission to get staff off the desk and pay for substitutes, and that was supported fully.&amp;nbsp; They found a good time to provide it by looking at when most of their libraries were closed.&amp;nbsp; They had a one hour lecture, and then two hours of the petting zoo: 6 people doing 6 stations for 20 minutes apiece.&amp;nbsp; They had for us were to find people to lead the Tech Fair: two trainers, station masters, hosts and hostesses to shepherd people around, IT support, and a partnership with a big box store (which is what they did with Best Buy).&amp;nbsp; They provided flat screens for them to play games on, other technology, and experts to set up the tech and answer questions from the staff. ...</description>
            <pubDate>Wed, 09 Apr 2008 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">582191</guid>        </item>
        <item>
            <title>Computers in libraries 2008: second day keynote, libraries: innovative &amp; inspiring</title>
            <link>http://librarianinblack.typepad.com/librarianinblack/2008/04/computers-in--5.html</link>
            <description>Computers in Libraries 2008: Second Day Keynote, Libraries: Innovative &amp;amp; Inspiring



Erik Boekesteijn, Jaap van de Geer, and Geert van den Boogaard (from the Delft Public Library in the Netherlands) presented in the morning of the second day.&amp;nbsp; They started by showing a clip from their famous video detailing their experiences during their tour of U.S. libraies last year.&amp;nbsp; You can see the video at the Shanachie Tour website.&amp;nbsp; 



They talked a bit about the origin of their project, then we watched another clip featuring their visit to the New York Public Library and interview with one of the NYPL innovators.&amp;nbsp; They brought up a member of the audience from NYPL and discussed NYPL's public debate programs, and asked her if she felt it was the role of libraries to provide programming like public debates.&amp;nbsp; 



The next video featured the Public Library of Charlotte and Mecklenberg County, and an interview with PLCMC's Matt Gullett about the future (or death) of the book followed up onstage.&amp;nbsp; In the interview, Matt had said that he thought the book would sustain because it is simply a container and works better than other containers do for certain types of information.&amp;nbsp; Onstage, Matt talked more about economic forces driving a move from books to eBooks . They also asked him about how to promote, to management, the ideas he's implemented at his library...like multimedia creation stations for teens.&amp;nbsp; Matt replied that you can use attendance numbers, but individual patron success stories have a bigger impact.&amp;nbsp; 



They then showed a video of an interview with Michael Stephens's LIS class at Dominican.&amp;nbsp; A student stated that libraries should target their services at youth much more than we are currently.&amp;nbsp; &amp;nbsp;Michael Stephens said that he wanted the library of the future to inspire him. ...</description>
            <pubDate>Tue, 08 Apr 2008 13:45:37 +0100</pubDate>
            <guid isPermaLink="false">581473</guid>        </item>
        <item>
            <title>Cil2008, day 1: hi tech + hi touch</title>
            <link>http://feeds.feedburner.com/~r/davidleeking/~3/266081159/</link>
            <description>Speaker: Jenny Levine
Computers and the Internet will not save the world (Clifford Stoll, from 1995) - what&amp;#8217;s missing is human contact. This is also true in libraryland.
We know how to do this in our buildings:
- Delft Public Library (DOK)
- they have electronic based contextual digital signage (run off a Wii, of all things)
- they integrate games, etc so it&amp;#8217;s clear everything is content
- iTunes booths
- Gaming is a social event - the social aspect happens around the games - not the games themselves
Our jobs - connecting people in these spaces
It&amp;#8217;s not the tech - it&amp;#8217;s the touch
Clay Shirky&amp;#8217;s book Here Comes Everybody - another mention of that book. I need to read it.
***&amp;#8221;We don&amp;#8217;t own this but&amp;#8230; We Can Get it For You&amp;#8221; (linked to ILL) - much better than a normal ILL link.
Database of the week via SlideShare idea&amp;#8230;
Human presence is important - showing that (IM &amp;#8220;I&amp;#8217;m online&amp;#8221; button)
Tampa - having kids make videos advertising the ask a librarian service
ACRL is using the Meebo Chat room to bring people together. 65 people appeared&amp;#8230;
Creating Serendipity for Users:
technology is making it easier to connect with people
LibraryThing for Libraries - extends the catalog via people (tagging, related books, etc)
BiblioCommons -
Very social opac - stuff like coverflow visual viewing, saved items and viewing other save item lists, people connections via in-boxes, etc. They&amp;#8217;re focusing on the people parts
Tagging - they prompt for adjectives so you get the tone of a book
You can add trusted sources (what other people like) (Source: David Lee King)</description>
            <pubDate>Tue, 08 Apr 2008 04:11:26 +0100</pubDate>
            <guid isPermaLink="false">581154</guid>        </item>
        <item>
            <title>Off to cil! washington in the spring</title>
            <link>http://feeds.feedburner.com/~r/TameTheWeb/~3/265605451/</link>
            <description>I&amp;#8217;m recovering from a great weekend finishing up LIS768 in Minnesota - more projects will be posted soon &amp;#8212; but now I am heading to the airport and to Computers in Libraries. I can already tell from the Flickring etc that Gaming and Gadgets was the place to be last night&amp;#8230;sorry I missed. Must be my devious plan to avoid the DDR pad&amp;#8230; I have two left feet!
If you are attending my talk with Michael Casey, please say hi. (Source: Tame The Web: Libraries and Technology)</description>
            <pubDate>Mon, 07 Apr 2008 11:37:02 +0100</pubDate>
            <guid isPermaLink="false">580823</guid>        </item>
        <item>
            <title>Computers in libraries 2008: technology training for library staff: creativity works!</title>
            <link>http://librarianinblack.typepad.com/librarianinblack/2008/04/computers-in-li.html</link>
            <description>Computers in Libraries 2008: Technology Training for Library Staff: Creativity Works!



I presented this pre-conference with Maurice Coleman and Annette Gaskins from Harford County Public Library in Maryland.&amp;nbsp; their presentation will be posted on BaldGeek.WordPress.com.&amp;nbsp; And here is the link to a PDF version of my presentation: Library Staff Tech Training: Motivation Means Success.


They began the session with their presentation about their library's staff technology petting zoo.&amp;nbsp; The state of Maryland asked the libraries to create and conduct a Learning 2.0 program based on the the PLCMC program.&amp;nbsp; Their county runs the gamut from Amish to very urban populations.&amp;nbsp; One of their libraries even has a hitching post!&amp;nbsp; The library staff didn't entirely understand the technologies that their users were using.&amp;nbsp; They surveyed staff about what they wanted to learn - and the results included newer technologies, things that couldn't be covered in a computer lab (enough devices for all students, etc.).&amp;nbsp; They had really high buy-in from the top down for their program.&amp;nbsp; They felt they could meet all their needs with a technology petting zoo: a place to play with technology and devices in a laboratory setting.&amp;nbsp; 



The goal of the petting zoo was to get people familiar with these technologies, and get them comfortable enough with the technologies to participate in and complete the Learning 2.0 program.&amp;nbsp; To get organized, one of their challenges was getting enough time with the staff needed to organize the program and the petting zoo.&amp;nbsp; One of the ways they got the staff excited about the program was to simply talk about it a lot: &amp;quot;Look for the tech fair - it's coming soon!&amp;quot;&amp;nbsp; The program was a half-day training for staff, and included a one hour lecture and two hours of hands-on play time for staff. ...</description>
            <pubDate>Sun, 06 Apr 2008 18:49:04 +0100</pubDate>
            <guid isPermaLink="false">580705</guid>        </item>
        <item>
            <title>It’s about that time</title>
            <link>http://feeds.feedburner.com/~r/openstacks/~3/264677287/</link>
            <description>Tomorrow morning, I hop on a plane and, with any luck, I&amp;#8217;ll be in D.C. in time for the latter part of Gaming Night at Computers in Libraries. You can see most of my agenda for the next few days over on the conference wiki.
A number of people have asked me whether I plan to do anything Uncontrolled Vocabulary-related at the conference. Short answer is no, although I&amp;#8217;ll have my headset with me. My experience is that it&amp;#8217;s too difficult and too &amp;#8220;outside the moment&amp;#8221; to try and get a group together to do any sort of reflection/commentary on the experience while it&amp;#8217;s still happening. The plan is to record Thursday night after the conference. Some people will still be traveling, but I think it&amp;#8217;s the best option amongst less-than-ideal ones.
So if you&amp;#8217;re going to be in D.C. (or are already there!), come harass me. Monday, I&amp;#8217;ll be at my most identifiable in my shiny new Uncontrolled Vocabulary t-shirt, but I&amp;#8217;ll be my loud, boisterous self the rest of the time. See you there! (Source: Open Stacks)</description>
            <pubDate>Sun, 06 Apr 2008 00:09:09 +0100</pubDate>
            <guid isPermaLink="false">580567</guid>        </item>
        <item>
            <title>Del.icio.us libraries</title>
            <link>http://blip.tv/file/get/Griffey-DeliciousLibraries704.mov</link>
            <description>Click to Play					
										
My part of the Academic Library 2.0 preconference at Computers in Libraries 2008.
Share This (Source: Pattern Recognition)</description>
            <pubDate>Sat, 05 Apr 2008 01:42:17 +0100</pubDate>
            <guid isPermaLink="false">580018</guid>        </item>
        <item>
            <title>My take on swift</title>
            <link>http://feeds.feedburner.com/~r/griffey/~3/263410428/</link>
            <description>Many of the librarians that I admire have chimed in on the ITI/Computers in Libraries/Otter Group debacle. I&amp;#8217;ve read over lots of the documentation provided, including the FAQ that was mailed out to attempt to assuage our concerns.
On the surface, the idea of a consolidated site for information on the conference seems like a good idea. So why the enormous pushback from the liberati? Several reasons:
The first is the one that David Lee King and others pointed out&amp;#8230;the licensing agreement for SWIFT was onerous, to say the least. While they have said the agreement is changing, there is no evidence of said changes yet.
The second is more substantial. It harkens back to Tim Spaulding&amp;#8217;s discussion of the difference between tags in LibraryThing and Amazon. Why did the tags in LibraryThing work, and in Amazon they did not? Because the tags in LibraryThing are my tags, they are your tags, they are tags that are used to describe things that are important to you, things we/you own. They are personal.
The tags in Amazon are not&amp;#8230;they are potentially things you own, but they are not personal in the same way. There is a low ownership consideration with Amazon&amp;#8230;as Tim points out, they don&amp;#8217;t even have a way to export your tags.
SWIFT, in its way, is similar. It is a service asking for users&amp;#8230;.not users asking for a service. It is not personal, it is not needed, and it is not ours. Some of this is an issue with the method in which SWIFT was presented (poor marketing) and some of it is simply that it is a tool that no one needed.
Identify a need, then present a tool. Not the other way around.
Share This (Source: Pattern Recognition)</description>
            <pubDate>Thu, 03 Apr 2008 16:03:13 +0100</pubDate>
            <guid isPermaLink="false">579201</guid>        </item>
        <item>
            <title>Sarah at computers in libraries 2008</title>
            <link>http://librarianinblack.typepad.com/librarianinblack/2008/04/sarah-at-comput.html</link>
            <description>I will be attending the Computers in Libraries Conference which starts in a few days in Washington, D.C., somewhere I've never been before.&amp;nbsp; Yay, a new city to visit!&amp;nbsp; And it is my first CIL, so if you have tips for me share them :)

My speaking schedule is below.&amp;nbsp; Come say hi!



Sunday&amp;nbsp; &amp;nbsp;04-06-2008&amp;nbsp; &amp;nbsp;1:30 PM – 4:30 PM&amp;nbsp; &amp;nbsp;Workshop 9: Technology Training for Library Staff: Creativity Works!! (pre-conference)


Monday&amp;nbsp; &amp;nbsp;04-07-2008&amp;nbsp; &amp;nbsp;10:30 AM – 11:15 AM&amp;nbsp; &amp;nbsp;B101: Web 2.0 Services for Smaller, Underfunded Libraries


Wednesday&amp;nbsp; &amp;nbsp;04-09-2008&amp;nbsp; &amp;nbsp;11:30 AM – 12:15 PM&amp;nbsp; &amp;nbsp;D302: Staff Tech Training


Wednesday&amp;nbsp; &amp;nbsp;04-09-2008&amp;nbsp; &amp;nbsp;2:45 PM – 3:30 PM&amp;nbsp; &amp;nbsp;E304: Online Outreach Libraries: Successful Digital Marketing



There was one other session, a post-conference with Helene Blowers, David Lee King, Aaron Schmidt, and John Blyberg, that was unfortunately canceled due to a lack of enrollment. 

I haven't decided on the rest of my schedule yet - I have highlighted way too many things during each time slot in the program, but I can't be three places at once!&amp;nbsp; One thing I do know I will be at is this event, being coordinated by Aaron Schmidt and Jenny Levine:



What: Gaming (&amp;amp; Gadgets!) Night
Where: CIL 2008, Jefferson Room
When: Sunday, April 6th, 5:30-8:00 pm
How much: FREE
Who: You and other people interested in gaming

Read more on Aaron's blog.&amp;nbsp; I will see you there!

One other footnote about the CIL Conference, which I expect to be as good as its awesome sister the Internet Librarian Conference.&amp;nbsp; The conference organizers asked speakers to post information on Swift, an online platform for conferences. ...</description>
            <pubDate>Thu, 03 Apr 2008 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">579180</guid>        </item>
        <item>
            <title>Gaming? a capital idea!</title>
            <link>http://www.goblin-cartoons.com/2008/04/02/gaming-a-capital-idea/</link>
            <description>I&amp;#8217;m looking forward to going to DC for Computers in Libraries. One of the great things about this trip is I&amp;#8217;ll be having dinner with an old friend of mine that I haven&amp;#8217;t seen in person since we were at GenCon in 2001 (when it was still being held in Wisconsin).
Another cool thing about CiL is Gaming Night. Aaron Schmidt has blogged about it, and it sounds like a blast and a half. (He also asked us to spread the word, which is partly why I&amp;#8217;m writing this post.) My inside sources say there may even be some tabletop role-playing game action going on that night. Plus, some cool board games (like Ticket to Ride, which is one of my favorite games). I may miss most of Gaming Night to have dinner with my friend, but hopefully I&amp;#8217;ll get some gaming in at the conference (even if I have to run In a Wicked Age in my hotel room one night). (Source: the goblin in the library)</description>
            <pubDate>Thu, 03 Apr 2008 02:00:38 +0100</pubDate>
            <guid isPermaLink="false">578850</guid>        </item>
        <item>
            <title>Gadgets and gaming at computers in libraries 2008!</title>
            <link>http://feeds.feedburner.com/~r/davidleeking/~3/262915966/</link>
            <description>If you&amp;#8217;re going to be at Computers in Libraries 2008 on Sunday (April 6!!!), then stop by this cool new event (swiped from Aaron&amp;#8217;s blog):
What: Gaming (&amp;amp; Gadgets!) Night
Where: CIL 2008, Jefferson Room
When: Sunday, April 6th, 5:30-8:00 pm
How much:  FREE
Who:  You and other people interested in gaming
Jenny Levine and I have given a few gaming workshops at past Computers in Libraries and Internet Librarian conferences. After the sessions we’ve opened up the room to anyone interested in playing some games and/or learning about gaming. It’s proven to be a popular and really fun time, so this year Information Today has turned the post-workshop gameplay into a featured event. With refreshments even!
************
Go read the full post here. I plan on being there! (Source: David Lee King)</description>
            <pubDate>Wed, 02 Apr 2008 21:31:40 +0100</pubDate>
            <guid isPermaLink="false">579078</guid>        </item>
        <item>
            <title>Game night at cil on sunday!</title>
            <link>http://theshiftedlibrarian.com/archives/2008/04/02/game-night-at-cil-on-sunday.html</link>
            <description>What: Gaming (&amp;#038; Gadgets!) Night
Where: CIL 2008, Jefferson Room
When: Sunday, April 6th, 5:30-8:00 pm
How much:  FREE
Who:  You and other people interested in gaming
Aaron Schmidt and I have given a few gaming workshops at past Computers in Libraries and Internet Librarian conferences.  After the sessions we&amp;#8217;ve opened up the room to anyone interested in playing some games and/or learning about gaming.  It&amp;#8217;s proven to be a popular and really fun time, so this year Information Today has turned the post-workshop gameplay into a featured event.  With refreshments even!

We&amp;#8217;ve assembled an impressive array of games!

Systems:  Nintendo Wii, Playstation 2, and Xbox 360.  We&amp;#8217;ll also have two Nintendo DS handhelds.
Games: Wii Sports, DDR, Hotel Dusk, Guitar Hero III, Professor Layton and the Curious Village, Wario Smooth Moves, whatever you bring, and Rock Band.
Since we&amp;#8217;ll have three systems going at once, we&amp;#8217;re opening up the option of an honest to goodness tournament with prizes.  You probably want to know which game, huh?  Well, it&amp;#8217;s up to you. Sign up in the comments on Aaron&amp;#8217;s post or at a page we&amp;#8217;ve created on the CIL08 wiki titled CIL08 Gaming Night to play Rock Band, Guitar Hero, or DDR.  We&amp;#8217;ll play whichever game gets the most signups!
In addition, Chris Harris is bringing some modern board games for some casual play (I may bring a couple, too). Bring your own games, bring your latest shiny, new gadgets, and we&amp;#8217;ll see you Sunday night!
cil2008, computers in libraries, gaming, gaming and libraries, gaming in libraries (Source: The Shifted Librarian)</description>
            <pubDate>Wed, 02 Apr 2008 19:45:55 +0100</pubDate>
            <guid isPermaLink="false">578962</guid>        </item>
        <item>
            <title>Game on!</title>
            <link>http://www.travelinlibrarian.info/2008/04/game-on.html</link>
            <description>What: Gaming (&amp;amp; Gadgets!) Night    Where: CIL 2008, Jefferson Room    When: Sunday, April 6th, 5:30-8:00 pm    How much: FREE    Who: You and other people interested in gaming  Jenny Levine and Aaron Schmidt have given a few gaming workshops at past Computers in Libraries and Internet Librarian conferences. After the sessions we&amp;#8217;ve opened up the room to anyone interested in playing some games and/or learning about gaming. It&amp;#8217;s proven to be a popular and really fun time, so this year Information Today has turned the post-workshop gameplay into a featured event. With refreshments even!    They&amp;#8217;ve assembled an impressive array of games!     Systems: Nintendo Wii, Playstation 2, and Xbox 360. We&amp;#8217;ll also have two Nintendo DS handhelds.    Games: Wii Sports, DDR, Hotel Dusk, Guitar Hero III, Professor Layton and the Curious Village, Wario Smooth Moves, whatever you bring, and Rock Band.   Since they&amp;#8217;ll have three systems going at once, we&amp;#8217;re opening up the option of an honest to goodness tournament with prizes. You probably want to know which game, huh? Well, it&amp;#8217;s up to you. Sign up on the CIL08 wiki titled CIL08 Gaming Night to play Rock Band, Guitar Hero, or DDR. We&amp;#8217;ll play whichever game gets the most signups!  In addition, Chris Harris is bringing some modern board games. Bring your own games, bring your latest shiny, new gadgets, and we&amp;#8217;ll see you Sunday night! (Source: Travelin' Librarian)</description>
            <pubDate>Wed, 02 Apr 2008 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">579233</guid>        </item>
        <item>
            <title>Chiming in on the biggies</title>
            <link>http://otherlibrarian.wordpress.com/2008/04/01/chiming-in-on-the-biggies/</link>
            <description>There have been a few, ahem, debates going around and I could make a post on each of them, but things have just been too much in my home life recently, so I&amp;#8217;m going to chime in one on one.
 MLS or non-MLS?
My favorite call on this issue is coming from Dorothea Salo, but there are others by Rachel Singer Gordon and Meredith Farkas.  I know great librarians of both the MLS and non-MLS variety.   I am one of those who started as the latter and made the decision to got the former.   I know the good, bad and ugly in both realms &amp;#8212; but most of it from my line of view is good.   I hope my colleagues do not see me as a &amp;#8220;high and mighty OMG I have my MLS so sit back&amp;#8221; kind of person.   In fact, it was because I had a mentor that was the opposite of a HAMOMGIHMMLSSSB that I was able to gather the knowledge and skills that make me who I am today.   The MLS, well it sort of helped I think.   I&amp;#8217;d say the MPA helped more, frankly &amp;#8212; but I did have the opportunity to meet some very interesting people along the way to the MLS as well &amp;#8212; and that did a lot too.
There is one thing that getting the MLS does do, and that is establish an accountability trail which may reduce risk in the workforce.    That&amp;#8217;s not a whole lot, but I do think it is something.    One thing I find interesting is that the blogosphere may be a not-bad proxy for accreditation and the recent blab on the MLS may be a side-effect of this.  David Rothman and Walt Crawford are good examples.   The contribution that those blogs make to librarianship more than counts for having an accredited degree in my mind.
I think the ALA and librarian accreditation as a whole better start looking to Web 2.0 and social networking as a threat to their credibility. ...</description>
            <pubDate>Wed, 02 Apr 2008 02:23:09 +0100</pubDate>
            <guid isPermaLink="false">578362</guid>        </item>
        <item>
            <title>Final thoughts on sxswi2008</title>
            <link>http://feeds.feedburner.com/~r/davidleeking/~3/250869257/</link>
            <description>I had a great time attending my first SXSWi conference! As you can tell from the notes I&amp;#8217;ve been posting the past few days, there was a lot to do at this conference. Here are my final thoughts about the conference, the sessions, and why I think everyone reading my blog should attend SXSWi 2009! If you&amp;#8217;re interested, here is a video of one day at SXSWi from my videoblog.
First off, for the sessions. The sessions I attended (save two) were really good: on-topic, good speakers, and made me think. Two favorites:

Quit Your Day Job and Vlog - I&amp;#8217;m very interested in the topic, so it was cool to see some of the &amp;#8220;highly watched&amp;#8221; vloggers explain how they started and what they do. And the room was full of &amp;#8220;Internet Famous&amp;#8221; types, so it was slightly surreal, too. Cool session.
Kathy Sierra&amp;#8217;s session - I don&amp;#8217;t think Kathy has spoken much this past year (could be wrong about that), so it was great to see and hear one of my personal favorite blog hero types speak - if you&amp;#8217;ve ever read her blog posts, that was how she spoke. Very useful stuff, too.

Other sessions I attended covered a wide range of geek-related topics, including blogging, making money on the web, connecting with people, web design, usability and wireframing, community management and gaming.
The keynotes were interesting. Three that stood out for me:

Mark Zuckerberg (the Facebook guy) was just fun to listen to - a 23 year old coder geek with a great idea. Also interesting was watching the audience revolt develop, and then reading about it on twitter the rest of the evening.
Jane McGonigal - evangelist on gaming and how it relates to experience (she called it happiness). Amazing stuff.
Frank Warren, the Post Secret guy - he received a standing ovation. He seemed very into helping people share their stories. He sees his sight as a form of art and as a type of public, yet anonymous, confessional. Amazing session. ...</description>
            <pubDate>Thu, 13 Mar 2008 18:25:10 +0100</pubDate>
            <guid isPermaLink="false">569723</guid>        </item>
        <item>
            <title>Spring speaking schedule</title>
            <link>http://www.travelinlibrarian.info/2008/02/spring-speaking-schedule.html</link>
            <description>March     11 - Rapid City Public Library, Rapid City, SD, Social Web Workshops     12 - South Dakota Library Association Spring Forum, Rapid City, SD, Keynote (Social Web) and closing (Observations from the day)     14 - South Dakota Library Association Spring Forum, Brookings, SD, Keynote (Social Web) and closing (Observations from the day)     19 - Library Camp Kansas, Manhattan, KS     20 - University of Nebraska Council of Libraries (UNCL) Staff Development Day, Lincoln, NE, Social Networking &amp;amp; Library 2.0    April     6 - Computers in Libraries 2008, Crystal City, VA, Gaming Preconference (attending)     7 - Computers in Libraries 2008, Crystal City, VA, Moderator for Track A     8 - Computers in Libraries 2008, Crystal City, VA, C202: Libraries a-Twitter &amp;amp; del.icio.us     9 - Computers in Libraries 2008, Crystal City, VA, eBooks &amp;amp; eInk Cybertour     10 - Computers in Libraries 2008, Crystal City, VA, RSS Postconference     17 - Nebraska Library Commission, Lincoln, NE, Get Your Game On! The How and Why of running a gaming tournament in your library     24 &amp;amp; 25 - 3rd International Conference on Information Warfare and Security (attending), Peter Kiewit Institute, University of Nebraska Omaha     25 - Lincoln City Libraries Staff Day (unconfirmed), Lincoln, NE, Library Signage    May     7 - Prarie Area Library System (PALS) Day, Starved Rock State Park, Il, Reference 2008     20-23 - NLC Workshops, Chadron State College, Chadron, NE, Topics TBA     28 - NLC Workshop, Lincoln, NE, XHTML     29 - NLC Workshop, Lincoln, NE, CSS        Map via Dopplr (Source: Travelin' Librarian)</description>
            <pubDate>Thu, 28 Feb 2008 05:00:00 +0100</pubDate>
            <guid isPermaLink="false">563331</guid>        </item>
        <item>
            <title>Priceless images: getting started with flickr</title>
            <link>http://tametheweb.com/2008/01/02/priceless-images-getting-started-with-flickr/</link>
            <description>They say a picture is worth a thousand words. Some images are priceless, capturing a moment, a person, or an event in time. One of the most important things we can do with our online presence is to take advantage of the graphical nature of the Web and the interactive nature of many Web 2.0 sites to make a big splash with pictures&amp;#8211;images of our libraries, our programs, and ourselves. A cost-effective way to do this (and one that yields some benefits for outreach and interaction) is to use Flickr&amp;#8211;that Yahoo!-owned, image-sharing community site you may have heard about recently.
Using Flickr in Libraries 
In early August, I spoke at the Northeast Kansas Library System Tech Day. One of the highlights for me was a presentation by Kansas librarians Joshua Neff and Mickey Coalwell on using Flickr in libraries. It was standing room only for their talk about the ins and outs of using this site. Proactively, they stressed that we should be exploring and learning about it, checking out the terms of service and offering user education. At a time when the looming Deleting Online Predators Act (DOPA) seeks to block library and school access to social sites, Coalwell provided a handout that included this important suggestion for library use:
Educate yourself, your staff, your board of trustees, and governing agencies about social sites, like flickr, and the issues surrounding them. Educate your patrons and your community about the good&amp;#8211;and bad&amp;#8211;of flickr and other social software sites. Sit down at a library computer with any patron who has a concern, and demonstrate the site to the patron. Let them see the benefits first hand.
It&amp;#8217;s inspiring stuff. Based on adaptations of things I&amp;#8217;ve written at Tame The Web and from their own explorations, Coalwell and Neff also presented ways to use Flickr in libraries that really utilize the interactive nature of the social Web. Flickr, for example, allows for all sorts of 2. ...</description>
            <pubDate>Thu, 03 Jan 2008 01:34:43 +0100</pubDate>
            <guid isPermaLink="false">535126</guid>        </item>
        <item>
            <title>What's new 14 november</title>
            <link>http://opaltraining.blogspot.com/2007/11/whats-new-14-november.html</link>
            <description>Google Search TipDid you know?Google lets you search for a range of numbers, in any format. To include a number range in your search query, type in the lower and upper numbers, separated by two dots - eg 15..50Search example - to find a mobile phone costing between $50 and $100. I typed in the query:mobile phone $50..$99 site:.auand, sure enough, I retrieved a wide selection of mobile phones within my price range available in Australia.A Quick Guide to Gaming in Librarieshttp://oedb.org/blogs/ilibrarian/2007/a-quick-guide-to-gaming-in-libraries/A great place to start boning up on the topic, with links to presentations, reports, news stories, blog posts, case studies, and books.Gaming in libraries is a very hot topic this year. We are seeing gaming presentations at library conferences such as ALA Annual and Computers in Libraries, as well as entire symposiums dedicated to the theme, articles are appearing in major papers such as the Chicago Tribune, and libraries are starting to report on their successes. Hereâ€™s a quick guide to some of the resources available related to the gaming in libraries meme. If you know of any others, please share them in the comments!Make your own video games from Scratchhttp://scratch.mit.edu/Scratch, a programming language designed for kids (but fun for everyone) makes it easy. It is a downloadable program that allows you to design and share interactive games, stories, artwork, and whatever else kids can figure out.Choose a character and a background, and then start putting together scripts that will control what your character does, says, and looks like. Script components fit together like Lego and can be dragged and dropped in or out of your script as you figure out how to make your characters do what you want them to do. The program is really intuitive, but there is also lots of help available.VozMeVozMe beta is so much fun. ...</description>
            <pubDate>Wed, 14 Nov 2007 05:00:00 +0100</pubDate>
            <guid isPermaLink="false">512811</guid>        </item>
        <item>
            <title>Gaming: quick guide to gaming in libraries, august 2007</title>
            <link>http://www.infotogo.com/users/index.asp?RSS=23557</link>
            <description>&amp;quot;Gaming in libraries is a very hot topic this year. We are seeing gaming presentations at library conferences such as ALA Annual and Computers in Libraries, as well as entire symposiums dedicated... (Source: Info To Go: Navigating the Internet)</description>
            <pubDate>Fri, 14 Sep 2007 13:06:00 +0100</pubDate>
            <guid isPermaLink="false">480893</guid>        </item>
        <item>
            <title>A quick guide to gaming in libraries</title>
            <link>http://feeds.feedburner.com/~r/LawLibrarianBlog/~3/155846327/a-quick-guide-t.html</link>
            <description>From the web page: &quot;Gaming in libraries is a very hot topic this year. We are seeing gaming presentations at library conferences such as ALA Annual and Computers in Libraries, as well as entire symposiums dedicated to the theme, articles... (Source: Law Librarian Blog)</description>
            <pubDate>Thu, 13 Sep 2007 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">481047</guid>        </item>
        <item>
            <title>Libraries, teenagers and 2.0?</title>
            <link>http://www.daveyp.com/blog/index.php/archives/226/</link>
            <description>I&amp;#039;m doing a short presentation at an event in Wolverhampton in October (&amp;#034;Inspiring the iGeneration - Web 2.0, teenagers and libraries&amp;#034;) and I&amp;#039;m on the hunt for fun examples of how libraries (especially public libraries) are using &amp;#034;2.0&amp;#034; to attract teenagers.
I&amp;#039;ve got a few examples, but I&amp;#039;d love to hear about things you&amp;#039;re doing at your own library (e.g. gaming evenings, web content creation, etc) or things that you know other libraries have done.  Even if it&amp;#039;s not really &amp;#034;2.0&amp;#034;, but it&amp;#039;s worked well in getting those teenagers in, then again I&amp;#039;d like to hear about it.  I&amp;#039;m also really struggling to find examples in the UK, so if you know of anything, please let me know!
There&amp;#039;s been quite a bit of negative discussion recently about teenagers and computers in libraries (e.g. they use them to play games rather than to do their homework, or spend all their time on MySpace/Facebook/etc).  I&amp;#039;d be interested to hear your comments about the subject (either negative or positive).
No Tags (Source: &amp;quot;Self-plagiarism is style&amp;quot;)</description>
            <pubDate>Wed, 29 Aug 2007 10:01:49 +0100</pubDate>
            <guid isPermaLink="false">472894</guid>        </item>
        <item>
            <title>Oh the games people play now--in libraries</title>
            <link>http://feeds.feedburner.com/~r/TechsourceBlog/~3/136486872/oh-the-games-people-play-now-in-libraries.html</link>
            <description>On the first day of the first ever ALA TechSource Gaming, Learning, and Libraries Symposium in Chicago yesterday, Scott Nicholson from the Library Game Lab at Syracuse University released a report on The Role of Gaming in Libraries:  Taking the Pulse.  It's already available online as a PDF file. Games are big business.  Nicholson's report cites an industry report indicating that sales of games have outpaced motion picture box office sales and should surpass music sales in the near future.In April and May of 2007 Nicholson and a few library science graduate students conducted telephone interviews with representatives from 382 U.S. public libraries selected at random from the over 9,200 public libraries listed through the Library Statistics Program at NCES.  Over half the libraries in the sample served populations less than 10,000.  Seventy-seven percent of the libraries supported gaming in some way.  A whopping 82 percent responded that they allow patrons to play games on the computers in libraries, which prompted Nicholson to speculate that some librarians seem to allow gaming in their libraries without actually admitting that they officially support it.  Larger public libraries are slightly more likely to support gaming than smaller ones, probably simply because they have more staff time and resources to do so.  Overall, 43 percent of the libraries surveyed hosted formal gaming programs, such as tournaments, where patrons played games in the library.  Again, larger libraries are more likely than smaller libraries to have formal gaming programs, and most of these programs are centered on board games and traditional games (chess, bridge, etc.), rather than on console games, such as Nintendo and Xbox.  Nicholson and his research team call for an expansive, holistic view of gaming in libraries.  Gaming was defined very broadly, encompassing board and card games as well as video and web-based games. ...</description>
            <pubDate>Mon, 23 Jul 2007 13:09:27 +0100</pubDate>
            <guid isPermaLink="false">455651</guid>        </item>
        <item>
            <title>Oh the games people play now--in libraries</title>
            <link>http://www.techsource.ala.org/blog/2007/07/oh-the-games-people-play-now-in-libraries.html</link>
            <description>On the first day of the first ever ALA TechSource Gaming, Learning, and Libraries Symposium in Chicago yesterday, Scott Nicholson from the Library Game Lab at Syracuse University released a report on The Role of Gaming in Libraries:  Taking the Pulse.  It's already available online as a PDF file. Games are big business.  Nicholson's report cites an industry report indicating that sales of games have outpaced motion picture box office sales and should surpass music sales in the near future.In April and May of 2007 Nicholson and a few library science graduate students conducted telephone interviews with representatives from 382 U.S. public libraries selected at random from the over 9,200 public libraries listed through the Library Statistics Program at NCES.  Over half the libraries in the sample served populations less than 10,000.  Seventy-seven percent of the libraries supported gaming in some way.  A whopping 82 percent responded that they allow patrons to play games on the computers in libraries, which prompted Nicholson to speculate that some librarians seem to allow gaming in their libraries without actually admitting that they officially support it.  Larger public libraries are slightly more likely to support gaming than smaller ones, probably simply because they have more staff time and resources to do so.  Overall, 43 percent of the libraries surveyed hosted formal gaming programs, such as tournaments, where patrons played games in the library.  Again, larger libraries are more likely than smaller libraries to have formal gaming programs, and most of these programs are centered on board games and traditional games (chess, bridge, etc.), rather than on console games, such as Nintendo and Xbox.  Nicholson and his research team call for an expansive, holistic view of gaming in libraries.  Gaming was defined very broadly, encompassing board and card games as well as video and web-based games. ...</description>
            <pubDate>Mon, 23 Jul 2007 13:09:27 +0100</pubDate>
            <guid isPermaLink="false">455673</guid>        </item>
        <item>
            <title>Better know your association!</title>
            <link>http://www.theshiftedlibrarian.com/archives/2007/05/04/better_know_your_association.html</link>
            <description>For the gaming workshop I did with Aaron Schmidt at the Computers in Libraries conference a few weeks ago, I created an online quiz called Better Know Your Association.

I wanted to show how much more engaging this type of tool is than a paper-based multiple choice quiz, just to provide a small glimpse into how gaming can be used for assessment in addition to literacy and learning. I downloaded some free, easy-to-use software called ContentGenerator.net, even though it doesn't really include a component for individual assessment. It's more a proof-of-concept at this point, but I think participants had more fun and were more engaged by shouting out answers than just having me spout factoids standing in front of them. (Note that I'm not espousing that as a classroom technique.)

This might be a fun tool for libraries to use in general, and there are lots of software options for this kind of thing. We could argue about whether or not this is really &quot;gaming&quot; in the traditional sense of the term, but I do think it shows that we have tools that help us to better handle things like assessment in a way that is more engaging to a large number of users, not just younger people. There are a lot of users whose learning styles are more interactive and experiential than ours, and I worry that our tutorials, classes, and resources don't work well for them. Of course, the next step (in my spare time) is to experiment with Game Maker and Scratch.

Feel free to take the tongue-in-cheek test and see how much you know about ALA. (Source: The Shifted Librarian)</description>
            <pubDate>Fri, 04 May 2007 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">411145</guid>        </item>
        <item>
            <title>Ddr in pe class!</title>
            <link>http://lblog.jalcorn.net/archives/1022-DDR-in-PE-Class!.html</link>
            <description>After the great Gaming in Libraries pre-conference I took at Computers in Libraries a couple of weeks ago (thanks, Aaron and Jenny!), I took great interest in this NY Times article today:

P.E. Classes Turn to Video Game That Works Legs

MORGANTOWN, W.Va.  Children dont often yell in excitement when they are let into class, but as the doors opened to the upper level of the gym at South Middle School here one recent Monday, the assembled students let out a chorus of shrieks.

In they rushed, past the Ping-Pong table, past the balance beams and the wrestling mats stacked unused. They sprinted past the ghosts of Gym Class Past toward two TV sets looming over square plastic mats on the floor. In less than a minute a dozen seventh graders were dancing in furiously kinetic union to the thumps of a techno song called Speed Over Beethoven. 

Bill Hines, a physical education teacher at the school for 27 years, shook his head a little, smiled and said, Ill tell you one thing: they dont run in here like that for basketball.

It is a scene being repeated across the country as schools deploy the blood-pumping video game Dance Dance Revolution as the latest weapon in the nations battle against the epidemic of childhood obesity. While traditional video games are often criticized for contributing to the expanding waistlines of the nations children, at least several hundred schools in at least 10 states are now using Dance Dance Revolution, or D.D.R., as a regular part of their physical education curriculum.  My favorite part of this article is the photo, where kids who are waiting are doing the moves along with the participants.  This is so encouraging!  And the de-emphasis on competition and skill competence, especially with awkward junior high-age kids, is wonderful.  When I remember the torture of jr. high gym class... (Source: Librarian's Rant)</description>
            <pubDate>Mon, 30 Apr 2007 15:03:13 +0100</pubDate>
            <guid isPermaLink="false">407527</guid>        </item>
        <item>
            <title>Sjcpl - study tour 2007</title>
            <link>http://connectinglibrarian.blogspot.com/2007/04/sjcpl-study-tour-2007.html</link>
            <description>Marianne Kruppa is Web Development Librarian at St Joseph County Public Library  (SJCPL) and I have just spent a wonderful day with her, discovering their main library and all the great things that they are doing there.  SJCPL is made up of the main library, 8 branches (plus one under construction) and a read mobile and services St Joseph County in and around South Bend, Indiana.  Check out my photos on Flickr.Their equipment comprises a web server, an external server for public access and an internal 4 staff, a mail server, their ILS server, PC management server, with an IT department to support them.  The difference is that at SJCPL, 85% of their machines - staff and public, are Macs.  They also have a development server where they can develop and play with applications etc before they go live on (wow, I want one of those!)As at other libraries I have visited, they have some impressive public art in the Main Library too.Their Sights and Sounds area on the third floor has all of their AV collection - from audio to DVD and video, from children's to adults.  Here is where they also lend out iPods with audiobooks they have purchased from iTunes.  They have 30 iPods to lend, which come in satchel with earphones, adaptor, charger etc.  They can have a maximum of 5 books downloaded onto it.  Their list of titles is kept in a folder, patrons choose what they want and staff download the content, and when returned after the three week loan period, the iPod is wiped, ready for the next user.  Patrons can also bring in their own iPod and have content downloaded to it.  All iPods were out when I visited.  They chose the iTunes option as the uptake of iPods is about 70% as opposed to other MP3 players. ...</description>
            <pubDate>Wed, 25 Apr 2007 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">405760</guid>        </item>
        <item>
            <title>Computers in libraries 2007</title>
            <link>http://homepage.mac.com/ckupec/iblog/C1161074488/E437227818/index.html</link>
            <description>Got back from Washington, D.C. last night around 2
a.m., which put a down note on an otherwise very positive trip. The main things
that I got out of the conference were hearing about all the support for gaming
and learning in the library community, and the positive steps to an open-source
future for the ILS. I met a lot of great people, and I had a lot of fun. I want
to just give a couple highlights now, and let my brain continue to absorb what I
experienced. But for me, these were the best moments: (Source: Christopher Kupec's Weblog)</description>
            <pubDate>Mon, 23 Apr 2007 03:50:04 +0100</pubDate>
            <guid isPermaLink="false">402368</guid>        </item>
        <item>
            <title>Ala techsource gaming symposium</title>
            <link>http://schoolof.info/infomancy/?p=368</link>
            <description>I have been practicing rocking out on Guitar Hero II and may just about be ready to challenge Jenny Levine&amp;#8230;.on the easy level at least. Since I was not able to make it to Computers in Libraries, I have a bit more time to max out my 1337 guitar skillz. 
	The big showdown (or as I like to say, when I totally pwn Jenny like a n00b) will have to wait until the upcoming ALA TechSource Gaming, Learning, and Libraries Symposium being held in Chicago this July (22 to 24). With a keynote from James Paul Gee, that most amazing professor of gaming (as learning), and a host of other greats like Liz Lawley and Eli Neiburger this is sure to be a great symposium!
	I will be presenting on interactive fiction, which is a new name for those classic text adventures like Zork. There are some great utilities out there to help you create your own text adventures. These tools can also be used in schools to create interactive fiction as a way to meet ELA standards for reading, writing, and thinking. 
	Registration is open now, and I certainly hope to see some of you there! (Source: Infomancy)</description>
            <pubDate>Sat, 21 Apr 2007 09:50:05 +0100</pubDate>
            <guid isPermaLink="false">401650</guid>        </item>
        <item>
            <title>Jeugdsites van bibliotheken  : we're gaming at ocls</title>
            <link>http://zbdigitaal.blogspot.com/2007/04/jeugdsites-van-bibliotheken-were-gaming.html</link>
            <description>Deze week vond het congres Computers in Libraries plaats in Arlington (VS) en zowel Gerard als Moqub doet hiervan verslag.Moqub verwijst naar een prachtige website die de bibliotheek van Orange County heeft gebouwd voor kids: we're gaming at OCLS (informed teens/IT).Naast games komen ook vele andere onderwerpen aan bod. Ik vind 'm mooi. Eigentijds zonder geforceerd over te komen.In de rij posts van Moqub vind ik deze overigens ook wel aardig. Hierin komen de ervaringen met 'cataloguscommentaren' van de bibliotheek van Hennepin County aan bod. Die zijn zeer positief. Ik heb die post meteen doorgestuurd naar een aantal collega's. We nemen binnenkort een besluit over het al dan niet openstellen van commentaren in onze eigen catalogus. Daarbij spelen overwegingen op redaktioneel gebied inderdaad een belangrijke rol. We kunnen veel leren van de ontwikkelingen bij Hennepin.@*Nulli cedo* (Source: Digitaal Inlichtingenwerk Zeeuwse Bibliotheek)</description>
            <pubDate>Fri, 20 Apr 2007 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">401014</guid>        </item>
        <item>
            <title>Ala techsource gaming symposium</title>
            <link>http://feeds.feedburner.com/~r/Infomancy/~3/110316060/</link>
            <description>I have been practicing rocking out on Guitar Hero II and may just about be ready to challenge Jenny Levine&amp;#8230;.on the easy level at least. Since I was not able to make it to Computers in Libraries, I have a bit more time to max out my 1337 guitar skillz. 
	The big showdown (or as I like to say, when I totally pwn Jenny like a n00b) will have to wait until the upcoming ALA TechSource Gaming, Learning, and Libraries Symposium being held in Chicago this July (22 to 24). With a keynote from James Paul Gee, that most amazing professor of gaming (as learning), and a host of other greats like Liz Lawley and Eli Neiburger this is sure to be a great symposium!
	I will be presenting on interactive fiction, which is a new name for those classic text adventures like Zork. There are some great utilities out there to help you create your own text adventures. These tools can also be used in schools to create interactive fiction as a way to meet ELA standards for reading, writing, and thinking. 
	Registration is open now, and I certainly hope to see some of you there! (Source: Infomancy)</description>
            <pubDate>Thu, 19 Apr 2007 12:28:35 +0100</pubDate>
            <guid isPermaLink="false">400742</guid>        </item>
        <item>
            <title>Cil2007: landscape of the future library</title>
            <link>http://feeds.feedburner.com/~r/DavidsRandomStuff/~3/110308471/cil2007-landscape-of-future-library.html</link>
            <description>Darien Library folksLibrary should be place in town that everyone wants to goGoal 1: Build fantastic new libraryGoal 2: Use tech to be more responsive to patron demandsTolerate uncertaintyEternal values/ new technology{Showing plans for new library, looks cool. Hopefully slides will be online}Collaborative work spaceTechnology change drives changes in space and services {or something like that}Trying to do something different, not just put new tech on top of old style libraryLibrary for patrons&quot;We need library failures wiki.&quot; - learn from mistakes as well as successesGet it right, finally, and then keep changing to stay aheadwhat is voice of library? not editorial omniscience (we know better than patrons), bardic voice that tells story.tech layers: admin/ staff/ patron indirect/ patron direct/ p2pRFID materials handling system - designed building around materials handling system (3m/ FKI)Skip RFP processNo tech services or Circ back office/ no catalogers/ ts=workflow managers and not clerks - want to be indifferent to how materials get back to libActive items back on shelf in 20 mins, want to double circ and half cost per itemSupply chain - fast second order/ direct ship/ same day delivery { Griffey says wal-mart supply chain model, most definitely}Everyone out in front of desk, circ staff readers advisory, info staff at remote ref points, virtual library, tech staff work with patrons - learning commons style environment in PL settingConcierge desk style ref desk - not a bunker! {awesome photo of ref desk bunker}no security/ gaming/ no data ports {how is that responsive to needs? everybody w/ laptop has wireless?}Plugs under all chairs in conference room!! {yes!}{This talk was really interesting! Debate about what they're doing in room and on Twitter!}All private money for building.{Audience concern w/ quality control with all the outsourcing of TS etc} (Source: David's Random Stuff)</description>
            <pubDate>Thu, 19 Apr 2007 11:22:17 +0100</pubDate>
            <guid isPermaLink="false">400720</guid>        </item>
        <item>
            <title>Links for 2007-04-18</title>
            <link>http://kayo8.wordpress.com/2007/04/18/links-for-2007-04-18/</link>
            <description>Connecting Librarian: CIL 2007 - Gaming &amp;#38; Libraries: Engaging Strategies
(tags: library2.0)


Connecting Librarian: CIL2007 - Building Collaboration, Communication &amp;#38; Community Online - Meredith Farkas
(tags: library2.0)


bubbl.us - brainstorming made simple
(tags: web2.0) (Source: Off the trolley)</description>
            <pubDate>Wed, 18 Apr 2007 04:25:07 +0100</pubDate>
            <guid isPermaLink="false">405512</guid>        </item>
        <item>
            <title>Cil2007: landscape of the future library</title>
            <link>http://davidsrandomstuff.blogspot.com/2007/04/cil2007-landscape-of-future-library.html</link>
            <description>Darien Library folksLibrary should be place in town that everyone wants to goGoal 1: Build fantastic new libraryGoal 2: Use tech to be more responsive to patron demandsTolerate uncertaintyEternal values/ new technology{Showing plans for new library, looks cool. Hopefully slides will be online}Collaborative work spaceTechnology change drives changes in space and services {or something like that}Trying to do something different, not just put new tech on top of old style libraryLibrary for patrons&quot;We need library failures wiki.&quot; - learn from mistakes as well as successesGet it right, finally, and then keep changing to stay aheadwhat is voice of library? not editorial omniscience (we know better than patrons), bardic voice that tells story.tech layers: admin/ staff/ patron indirect/ patron direct/ p2pRFID materials handling system - designed building around materials handling system (3m/ FKI)Skip RFP processNo tech services or Circ back office/ no catalogers/ ts=workflow managers and not clerks - want to be indifferent to how materials get back to libActive items back on shelf in 20 mins, want to double circ and half cost per itemSupply chain - fast second order/ direct ship/ same day delivery { Griffey says wal-mart supply chain model, most definitely}Everyone out in front of desk, circ staff readers advisory, info staff at remote ref points, virtual library, tech staff work with patrons - learning commons style environment in PL settingConcierge desk style ref desk - not a bunker! {awesome photo of ref desk bunker}no security/ gaming/ no data ports {how is that responsive to needs? everybody w/ laptop has wireless?}Plugs under all chairs in conference room!! {yes!}{This talk was really interesting! Debate about what they're doing in room and on Twitter!}All private money for building.{Audience concern w/ quality control with all the outsourcing of TS etc} (Source: David's Random Stuff)</description>
            <pubDate>Wed, 18 Apr 2007 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">400149</guid>        </item>
        <item>
            <title>How to: keep up with all the posts about cil2007</title>
            <link>http://feeds.feedburner.com/~r/Davidrothmannet/~3/109720013/</link>
            <description>Its great that so many bibliobloggers are posting about Computers in Libraries 2007, but it can be a lot to keep up with.  An easy way to keep up with all the posts is to use LibWorm searches and feeds.
If you just want to catch all posts about CIL2007:
LibWorm search: +(CIL2007 &amp;#8220;computers in libraries&amp;#8221;)
Feed for this search
But what if you only want to see mentions of gaming at CIL2007?
LibWorm Search: +(CIL2007 &amp;#8220;computers in libraries&amp;#8221;) +gaming
Feed for this search
(Be sure to check out the videos)
You get the idea.  Have fun! (Source: davidrothman.net)</description>
            <pubDate>Tue, 17 Apr 2007 10:35:28 +0100</pubDate>
            <guid isPermaLink="false">398598</guid>        </item>
        <item>
            <title>20070417-02 beyond space invaders - gaming technologies in libraries 1.0</title>
            <link>http://www.theshiftedlibrarian.com/archives/2007/04/17/2007041702_beyond_space_invaders_gaming_technologies_in_libraries_10.html</link>
            <description>Gloria J. Reeves, McKinley Technology High School, DC Public Schools

her school is predicted to be at the forefront of preparing &quot;techites&quot; and the next generation of 21st century workers
the school represents hope and a new beginning for high schools and quality education in DCPS
in a third year resurgence, McKinley is demonstrating a penchant for innovation and creativity
they hosted a video gaming summit!
students are designing video games for classroom use
is the first school in the world to install a Vicon Motion Capture Studio for students to design games
unique in that the school combines a first class liberal arts education with a job skills development technical program
- students are prepared to go to college or directly into the workforce
technology is the adhesive that strengthens teaching and learning across the curriculum
social studies and history coming alive for students using powerpoint presentations, graphs, mp3 downloads, etc.
geography classes utilize GIS to construct, analyze, and reinforce mapping concepts
students create videos for pieces of music
art classes are designing on the computer

video game to take students on a tour of the library
edutopia article (October 2006) - &quot;a new generation of kids will radically change how you teach&quot;

there is an intense interest in gaming; this appeals to students
why not exert some effort to capture some of the gleam found in the eyes of students engaged in gaming - enthusiasm, joy, etc.

the idea of &quot;what if... ...</description>
            <pubDate>Tue, 17 Apr 2007 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">399784</guid>        </item>
        <item>
            <title>Computers in libraries: day 1 morning sessions</title>
            <link>http://jdupuis.blogspot.com/2007/04/computers-in-libraries-day-1-morning.html</link>
            <description>Library 2.0: Building Communities, Connections and Strategies by Ken Roberts, Hamilton Public Library.It was a little odd to come so far to hear such an inspirational story from my own back yard.  Hamilton is just a little west of Toronto.  When the city was amalgamated by the provincial government a few years ago, it presented problems and opportunities for the library.  The highlighted project, a community portal for the city, had many community partners including other libraries in the area and mostly community organizations.  The goal was to make the library the information destination for community information, to generate traffic and interest for those organizations.  Kind of a Google for Hamilton.The idea was to integrate with municipal services, using a CMS, rss and an events database.  There were risks, for example getting uptake from community organizations to list their events.  It is a success -- 70-80% of all library visits are online.  The pathfinders and other subject guides are also online, there are also online bookclubs.  One of the most important partner was the CFL team Hamilton Tiger Cats, they gave away 22K football tickets, they also used billboard advertisements. The most important aspect is that this project represented partnership at it's best; if your library is a good partner in these things, it's reputation will precede it.  You have to recognize different partner organizational cultures, to commit to common goals; you also have to find a sustainable model for these partnerships, a way to go forward on tight resources and differing levels of commitment.  There are also challenges: some partners have more clout than other, like the city government; a changing, evolving environment, sustaining what's built and find a way to move forward. ...</description>
            <pubDate>Tue, 17 Apr 2007 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">400286</guid>        </item>
        <item>
            <title>Who’s the boss</title>
            <link>http://wanderingeyre.com/2007/04/16/whos-the-boss/</link>
            <description>CIL2007
I have heard twice today, in two separate contexts, that younger people think bosses are bad. The first was during Rebbecca Jones&amp;#8217; talk on Organization 2.0. She said, &amp;#8220;Young people are not comfortable in a command and control environment.&amp;#8221; Basically, the younger generations do not like to be in a strict structure. In Jenny Levine&amp;#8217;s talk on gaming, she said that the younger generations that grew up gaming (that would include me) have grown up thinking that facing the boss is bad. The Boss in a game is the bad guy at the end of the level that you have to beat to progress on. The first instance of this that I recall in my life was Super Mario Bros.
In a recent discussion with my old boss, we were discussing how she, only a handful of years older then I, thrives in a strict organizational structure while I feel stifled and unhappy. I think this is an issue that has not been discussed nearly enough in our conversations about organizational culture. We do talk about generational issues, but I have not heard the issue from this particular angle.
I do not think gaming is the only thing to blame for this &amp;#8220;I do not want to be bossed&amp;#8221; mentality. I think many people my age and younger simply want some flexibility and trust that traditional organizational culture can not offer. When I try to think of alternative strutures though, my mind does not come up with much. I am a product of the structure I hate.
I do know that it would definitely be flatter. There would be less red tape and there would be more trust. It would also be flexible, as Rebecca Jones was saying, like an amoeba. The organization could be changed easily and would not require years of thought, after which the new structure is outdated anyway.
&amp;#8211;Jane, flexibility is key (Source: A Wandering Eyre)</description>
            <pubDate>Mon, 16 Apr 2007 21:01:46 +0100</pubDate>
            <guid isPermaLink="false">398935</guid>        </item>
        <item>
            <title>Computers in libraries 2007: day 1 - gadgets, gadgets, gadgets</title>
            <link>http://feeds.feedburner.com/~r/davidleeking/~3/109574986/</link>
            <description>Barbara Fullerton, Sabrina Pacifici, Aaron Schmidt
What&amp;#8217;s coming - better blackberrys and treos, google cell phone, smartphones with two keyboards, more gaming, etc&amp;#8230;
Treos: Many of them!
Palm, Windows Mobile
Depends on phone service
Shredder Scissors&amp;#8230; five pairs of scissors in one!
TI&amp;#8217;s Projector Phone: DVD quality can be broadcast on the wall from a phone
iPod (fifth generation!)
iCharge for iPod: easy way to keep your iPod charged - requires one 9 volt battery
Nano Batteries: flexible, see through, 1 minute to charge, lasts 1000 cycles&amp;#8230;
iPhone (6th generation), way cool.
Cube World Digital Stick People: a digital stick person toy - they have their own personalities, interact with each other&amp;#8230;
Pilot&amp;#8230;? stickers to help your many cables&amp;#8230;.
Aliph Jawbone Bluetooth HEadset - better sound, matches outline of your face
Collapsible Chopsticks&amp;#8230;
Jott.com - voice to text, phone to email or sms, free!
Golan i. Tech Virtual Keyboard - shines a keyboard via infrared technology, makes typing sounds
Illuminated Waterproof Flexible Keyboard - you can roll it up
Rear View Computer Mirror
Sony&amp;#8217;s DVP-FX810 DVD Walkman - multi-formats, 8&amp;#8243; wide screen, 5.5 hours per charge, can connect to other displays
Palmsize Micro Copter - small infrared remote control helicopter
Plantronics CS55 Wireless Convertible Headset
Targus Wireless Multimedia Presenter
IBM Optical Transceiver - allows 160 GB/second downloads&amp;#8230; wow!
USB Missile Launcher
USB Vision and Posture Reminder - warns you when you get too close to the monitor
QR Code - let the physical and digital worlds connect. ...</description>
            <pubDate>Mon, 16 Apr 2007 21:01:08 +0100</pubDate>
            <guid isPermaLink="false">398387</guid>        </item>
        <item>
            <title>Computers in libraries 2007: day 1 - gadgets, gadgets, gadgets</title>
            <link>http://www.davidleeking.com/2007/04/16/computers-in-libraries-2007-day-1-gadgets-gadgets-gadgets/</link>
            <description>Barbara Fullerton, Sabrina Pacifici, Aaron Schmidt
What&amp;#8217;s coming - better blackberrys and treos, google cell phone, smartphones with two keyboards, more gaming, etc&amp;#8230;
Treos: Many of them!
Palm, Windows Mobile
Depends on phone service
Shredder Scissors&amp;#8230; five pairs of scissors in one!
TI&amp;#8217;s Projector Phone: DVD quality can be broadcast on the wall from a phone
iPod (fifth generation!)
iCharge for iPod: easy way to keep your iPod charged - requires one 9 volt battery
Nano Batteries: flexible, see through, 1 minute to charge, lasts 1000 cycles&amp;#8230;
iPhone (6th generation), way cool.
Cube World Digital Stick People: a digital stick person toy - they have their own personalities, interact with each other&amp;#8230;
Pilot&amp;#8230;? stickers to help your many cables&amp;#8230;.
Aliph Jawbone Bluetooth HEadset - better sound, matches outline of your face
Collapsible Chopsticks&amp;#8230;
Jott.com - voice to text, phone to email or sms, free!
Golan i. Tech Virtual Keyboard - shines a keyboard via infrared technology, makes typing sounds
Illuminated Waterproof Flexible Keyboard - you can roll it up
Rear View Computer Mirror
Sony&amp;#8217;s DVP-FX810 DVD Walkman - multi-formats, 8&amp;#8243; wide screen, 5.5 hours per charge, can connect to other displays
Palmsize Micro Copter - small infrared remote control helicopter
Plantronics CS55 Wireless Convertible Headset
Targus Wireless Multimedia Presenter
IBM Optical Transceiver - allows 160 GB/second downloads&amp;#8230; wow!
USB Missile Launcher
USB Vision and Posture Reminder - warns you when you get too close to the monitor
QR Code - let the physical and digital worlds connect. ...</description>
            <pubDate>Mon, 16 Apr 2007 21:01:08 +0100</pubDate>
            <guid isPermaLink="false">398563</guid>        </item>
        <item>
            <title>Cil2007: gaming &amp; libraries: engaging strategies</title>
            <link>http://www.travelinlibrarian.info/2007/04/cil2007-gaming-libraries-engaging.html</link>
            <description>Jenny Levine, ALA &amp;amp; Aaron Schmidt, North Plains Public Libraryhttp://theshiftedlibrarian.pbwiki.com/Numbersdefine gamerdefine gamerthere are a lot of young gamersnot just teenage boys in the basement alongboomers 77 millionavg 21-year-old = 5000 hours33 avg age of gameronline gamers = largest percentage is middle-ages womenFlickr photos of gamersNintendo Wiigamerssee themselves as a hero on a questwilling to experiment and keep tryingwilling to seek expertise &amp;amp; ask for helpdesire to collaboratelearn from mistakes &amp;amp; adapt quicklythrive on fast decision makinghave an inherent distrust of bossesformat agnosticdon't want to be spoon-fedare used to creating contentexpect interaction, rewards, customizationengaging strategiescollection developmentMario Brothers Memorial LibraryGaming Targetsupport materials/servicesgaming night for familieswww.ocls.info/gamingwww.myspace.com/gamesprytereader's advisorywhat movies do you likewhat tv shows do you watchwhat games do you play10 YA novels w/ gaming plotsprovide board gamesGeoCachingOpen playkids bring in their own gaming equipmentSupport w/ a bloglots of commentsfree online gamesreunscapestep mania4 librariansgood experience&quot;Game Pods&quot;Tournament PlayBibliographic InstructionGame creationParticipation Gaplifelong learningpotential gaming groupsfamiliesDDRMario KartWii Sports20- and 30-somethingsDDRGuitar HeroHalomiddle-aged womenDDRgreatest generation menWWII gamesNintendo DS handheldBuilt in WirelessBrain AgeCommunal ExperienceFurther Reading (Source: Travelin' Librarian)</description>
            <pubDate>Mon, 16 Apr 2007 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">398608</guid>        </item>
        <item>
            <title>Cil2007 - web 2.0 and what it means to libraries - lee rainie</title>
            <link>http://connectinglibrarian.blogspot.com/2007/04/cil2007-cil2007-web-20-and-what-it.html</link>
            <description>And here I am live blogging at CIL 2007.  We'll see how it goes.  Lee Rainie is the Director of Pew Internet, which has done research on use of the Internet and its various demographics since 2000.  Lee confessed that he hadn't outlined librarians as key stakeholders for Pew data in the beginning and of course we are now his most enthusiastic users.  (Disclaimer: all data shared is US based!)Showed a You Tube video &quot;Ask a Ninja&quot; about podcasting.  Very amusing. Summarising Web 2.0 (to lots of laughs).Starting point was with Tim O'Reilly and John Battelle in September 2005.  It was the web as platform (ie. Netscape vs Google, Akami vs Bit Torrent), it was harnessing collective intelligence, data was the important part, software was not device dependent (perpetual beta, like life) and it was all about a rich and free user experience.Presented their map of utilities, showing the various utilities and their Web 1.0 and 2.0 examples.  ie. personal websites to blogging, publishing to participation, content management to wikis, directories to tagging, Britannica to Wikipedia and more.  Showed their Web 2.0 Meme Map (will link later).6 hallmarks of Web 2.0 that matter to libraries:Internet has become the computer - number of people using computers is nearly indistinguishable from those using the internet (in US, 75% to 73%), bandwith adoption is increasing (142 mill access, with 96 mill on broadband), as a result people go online from more places - home, school, friends, 50% have gone online from libraries (doubled in 4 years).  Broadband has turned web into a destination - 43% spend some time just hanging out on the net and it has intensified use (just under 50% use it daily).  Now a hybrid experience, not just text based, with 90% having watched video online and broadband making internet use more social - online gaming, photo sharing, file sharing and more. ...</description>
            <pubDate>Mon, 16 Apr 2007 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">399038</guid>        </item>
        <item>
            <title>20070416-04 me, myspace &amp; eye: sharing, privacy and trust in the networked world</title>
            <link>http://www.theshiftedlibrarian.com/archives/2007/04/16/2007041604_me_myspace_eye_sharing_privacy_and_trust_in_the_networked_world.html</link>
            <description>Alane Wilson, OCLC

today is the first public reporting of their data, although their still working through it; not done yet

network as community
online gaming, chat, group authorship
personal presence services
instant verification
wisdom of the crowd (&quot;hive mind&quot;)

driven by unicomp
names the third wave of computing, just beginning
1 - mainframes
2 - personal computing era
3 - ubiquitous computing (the age of calm technology, where it resides in the background of our lives)

research is from US, UK, Germany, France, Japan
this time Harris translated the survey and gave it in the native language where the survey was being conducted
separate survey of 382 US librarians; had a heck of a time getting people to respond to the survey

questions from the survey:
--------------------------

thinking of your overall usage of the internet, how many years would you estimate you have been using the internet?
- librarians far exceed the general population (more than 10 years); below 7-10 years is where this reverses
&quot;the culture of paper&quot;

during the last 12 months, has the amount you read in any format increased, decreased, or remained the same
- again, librarians read more

do you have a current library card?
- in France &amp; Germany, people over age 18 had the lowest number of cards


librarians do less of social networks and IM chat than the general population

we read blogs more, though
we use our own online question services more than the general population

do you participate in social networks?
librarians under the age of 49 do this more than over 50
the social networking people in that group are more likely to be doing instant messaging (finally have data to support this!)

our perceptions of privacy haven't caught up to technology

which of the following types of information have you supplied about yourself when buying things online?
- librarians are happy to give credit and debit card information beyond the general population, but we were ...</description>
            <pubDate>Mon, 16 Apr 2007 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">399787</guid>        </item>
        <item>
            <title>Cil2007: pre-conference day</title>
            <link>http://www.travelinlibrarian.info/2007/04/cil2007-pre-conference-day.html</link>
            <description>Not much to tell as I'm already as tired as if I'm on day four. My session went well but as usual I had too much material for the time allowed. I did do an audio recording of my session but I've not yet secured permission to distribute it. I'll work on that tomorrow.
I ended up trying both Wii bowling and Guitar Hero after Jenny and Aaron's session on gaming. There is video evidence of this but I have not yet secured a copy of said evidence. In the mean time, here's a video I too of David Lee King battling Aaron Schmidt in Guitar Hero. (I don't remember who won.)

I went out for dinner (sushi for me) with Louise, Jenny, Amanda and Aaron and most of us ended up meeting up with many others including Meridith and Jessamyn at the hotel bar.
Tomorrow, the sessions start. NO real plans just some intentions when it comes to attending particular sessions so you can be a surprised as I am when I post. (Source: Travelin' Librarian)</description>
            <pubDate>Sun, 15 Apr 2007 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">398614</guid>        </item>
        <item>
            <title>Wii at cil</title>
            <link>http://www.theshiftedlibrarian.com/archives/2007/04/10/wii_at_cil.html</link>
            <description>Aaron Schmidt and I are doing a preconference about gaming at the Computers in Libraries confenference next week, and I'm bringing my Wii so I thought it would be fun to let others play with it to see what it's like.

I've asked the conference organizers if there is a space we can do this late Sunday afternoon, after the preconference ends at 4:30 p.m. (I love the idea of hooking the Wii up to a projector!), but I think they're having trouble finding something. Assuming I can hook up the Wii to the television in my hotel room, I'm happy to let as many folks as can fit play there if a larger space falls through. I will have with me Cooking Mama, Trauma Center, Wario Smooth Moves, Rayman, Wii Sports, and Wii Play. I'll have two Wiimotes, but only one nunchuk (so if someone wants to bring an extra one, that would be great, too).

Oh, and Guitar Hero I and II for the PS2, as well.

If you're interested in playing, leave a comment or drop me an email.

I'll also have my Nintendo DS Lite with me, along with Brain Age, Big Brain Academy, Nintendogs, Elite Beat Agents, Mario Kart, and Retro Atari. I promise I won't play during the sessions I'm attending, but if you've never had the chance to test your brain age or play with the DS handheld, feel free to accost me in the hallways and ask. :) (Source: The Shifted Librarian)</description>
            <pubDate>Tue, 10 Apr 2007 04:00:00 +0100</pubDate>
            <guid isPermaLink="false">395037</guid>        </item>
        <item>
            <title>Computers in libraries 2007 &amp;amp; wow</title>
            <link>http://homepage.mac.com/ckupec/iblog/C1161074488/E1369981004/index.html</link>
            <description>If anybody wants to meet me, I'll be in DC in April.
I'm looking forward to going to Jenny Levine &amp;amp; Aaron Schmidt's gaming
workshop on that Sunday before. (Source: Christopher Kupec's Weblog)</description>
            <pubDate>Sat, 17 Mar 2007 00:40:02 +0100</pubDate>
            <guid isPermaLink="false">379719</guid>        </item>
        <item>
            <title>Libraries and social software</title>
            <link>http://i-a-l.blogspot.com/2007/03/libraries-and-social-software.html</link>
            <description>A nice intersect of timing: a report from the UK and a book from the US announced on the same day.From JISC TechWatch, there is a report entitled “What is Web 2.0? Ideas, technologies and implications for education”   (TSW0701) announced on the UK WebFocus blog. According to the JISC website: This TechWatch report was commissioned to investigate   the substance behind the hyperbole surrounding ‘Web 2.0’. It reports on the   implications this may have for the UK Higher and Further Education sector,   with a special focus on collection and preservation activities within   libraries. The US offering is the book, Social Software in Libraries by Meredith Farkas, with a Foreword by Roy Tennant, who notes that the book explores: the growing phenomenon of social software and how these technologies can be applied in libraries. Social software lets libraries show a human face online, helping them communicate, educate, and interact with their communities. This nuts-and-bolts guide provides librarians with the information and skills necessary to implement the most popular and effective social software technologies: blogs, RSS, wikis, social networking software, screencasting, photo-sharing, podcasting, instant messaging, gaming, and more.Social Software in Libraries is to be published by Information Today and launched at Computers in Libraries. More information can be found on Information Wants to be Free and the companion web site.&gt;&gt;Technorati tags: web2.0; social software; libraries&gt;&gt;IceRocket tags: web2.0; social software; libraries (Source: info NeoGnostic)</description>
            <pubDate>Tue, 06 Mar 2007 05:00:00 +0100</pubDate>
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